AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [NMRiH] Zombie Speeds (v1.6, 2020-04-06) (https://forums.alliedmods.net/showthread.php?t=306735)

Ryan. 04-12-2018 15:37

[NMRiH] Zombie Speeds (v1.6, 2020-04-06)
 
1 Attachment(s)
This plugin lets servers customize the move speed of zombies.

It requires the DHooks extension.

Images
Shamblers 3.5x faster
Kids at 20% their normal speed
Credits
Maxovich for original idea and adding runner support.
Flammable, overmase and Holy Crap for suggestions and feedback
Cvars
Turn the plugin on or off
  • sm_zombie_speeds_enabled [0/1]

Zombies base speed multipliers:
  • sm_crawler_speed
  • sm_kid_speed
  • sm_runner_speed
  • sm_shambler_speed

Random ± range to add to base speed multiplier:
  • sm_crawler_speed_plusminus
  • sm_kid_speed_plusminus
  • sm_runner_speed_plusminus
  • sm_shambler_speed_plusminus

A base of 0.8 means 80% move speed, 1.2 means 120%, etc.
A base of 1.0 and plusminus of 0.3 means randomly pick between 70-130% move speed.
Changelog

1.6 - 2020-04-06
  • Added sm_zombie_speeds_enabled to toggle plugin state -- Suggested by Holy Crap

1.5 - 2019-02-25
1.4
  • Updated gamedata for NMRiH v1.10 -- Thanks overmase

1.3
  • Added speed plus/minus cvars for each zombie type -- Suggested by Flammable

mostten 04-14-2018 01:00

Re: [NMRiH] Zombie Speeds (v1.2 12/04/2018)
 
Good jop

Flammable 06-23-2018 02:18

Re: [NMRiH] Zombie Speeds (v1.2 12/04/2018)
 
I have a suggestion, what about make this cvar to be able to have range? Let's say sm_shambler_speed "0.8-1.2", that will make random speed where min speed is 80% and maximum speed is 120%, in my opinion random variations of speed is interesting in terms of gameplay, regular shambler could be fast enough to mow you down or slow and easer to be killed. same with other zombie types.

Ryan. 06-24-2018 20:23

Re: [NMRiH] Zombie Speeds (v1.2 12/04/2018)
 
Interesting idea. Zombies have some natural variation in their movement speed already. I will probably implement this using another set of cvars as the +/- of the custom speed. E.g. "sm_shambler_speed 1.5; sm_shambler_speed_plusminus 0.5" would give zombies a random speed range of 1.0 to 2.0

Ryan. 06-30-2018 03:05

Re: [NMRiH] Zombie Speeds (v1.2 30/06/2018)
 
Added *_plusminus versions of cvars to allow range of random movement speeds (as suggested by Flammable).

Flammable 07-04-2018 17:37

Re: [NMRiH] Zombie Speeds (v1.3 30/06/2018)
 
Thanks, now gameplay became more diversed :up:

I wanted to ask you, what's about setammo plugin i'v requested before?

And can you make some plugin to make nms maps do not restart when 0 players on server, so i can join it, do something, leave server with 0 players, then come back and everything will be like at least 1 player was always there?

overmase 11-17-2018 10:06

Re: [NMRiH] Zombie Speeds (v1.3 30/06/2018)
 
Hello! After updating NMRIH, I noticed that Ryan 's plugin was hardly working.



[SM] Blaming: zombiespeeds.smx
[SM] Call stack trace:
[SM] [0] SetFailState
[SM] [1] Line 245,zombiespeeds.sp::GameConfPrepSDKCallSigna tureOrFail
[SM] [2] Line 81, zombiespeeds.sp::OnPluginStart
[SM] Unable to load plugin "zombiespeeds.smx": Error detected in plugin startup (see error logs)


my ver
Server version: 1100
Metamod:Source version: 1.11.0-dev+1099
SourceMod Version: 1.9.0.6230
DHooks version: 2.2.0-detours6

Ryan. 11-17-2018 15:04

Re: [NMRiH] Zombie Speeds (v1.4, 2018-11-17)
 
Thanks for reporting the problem, overmase. Uploaded fixed version.

poachedegg 11-18-2018 10:03

Re: [NMRiH] Zombie Speeds (v1.4, 2018-11-17)
 
good plugin!:up:

Ryan. 02-25-2019 23:38

Re: [NMRiH] Zombie Speeds (v1.5, 2019-02-25)
 
Version 1.5 is a small update for better compatibility with Difficulty and Mod Changer. Previously, the runners spawned during that plugin's runner-only mode would not be able to move.


All times are GMT -4. The time now is 04:37.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.