[NMRiH] Zombie Speeds (v1.6, 2020-04-06)
1 Attachment(s)
This plugin lets servers customize the move speed of zombies.
It requires the DHooks extension. Images Shamblers 3.5x fasterCredits Maxovich for original idea and adding runner support.Cvars Turn the plugin on or offChangelog
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Re: [NMRiH] Zombie Speeds (v1.2 12/04/2018)
Good jop
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Re: [NMRiH] Zombie Speeds (v1.2 12/04/2018)
I have a suggestion, what about make this cvar to be able to have range? Let's say sm_shambler_speed "0.8-1.2", that will make random speed where min speed is 80% and maximum speed is 120%, in my opinion random variations of speed is interesting in terms of gameplay, regular shambler could be fast enough to mow you down or slow and easer to be killed. same with other zombie types.
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Re: [NMRiH] Zombie Speeds (v1.2 12/04/2018)
Interesting idea. Zombies have some natural variation in their movement speed already. I will probably implement this using another set of cvars as the +/- of the custom speed. E.g. "sm_shambler_speed 1.5; sm_shambler_speed_plusminus 0.5" would give zombies a random speed range of 1.0 to 2.0
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Re: [NMRiH] Zombie Speeds (v1.2 30/06/2018)
Added *_plusminus versions of cvars to allow range of random movement speeds (as suggested by Flammable).
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Re: [NMRiH] Zombie Speeds (v1.3 30/06/2018)
Thanks, now gameplay became more diversed :up:
I wanted to ask you, what's about setammo plugin i'v requested before? And can you make some plugin to make nms maps do not restart when 0 players on server, so i can join it, do something, leave server with 0 players, then come back and everything will be like at least 1 player was always there? |
Re: [NMRiH] Zombie Speeds (v1.3 30/06/2018)
Hello! After updating NMRIH, I noticed that Ryan 's plugin was hardly working.
[SM] Blaming: zombiespeeds.smx [SM] Call stack trace: [SM] [0] SetFailState [SM] [1] Line 245,zombiespeeds.sp::GameConfPrepSDKCallSigna tureOrFail [SM] [2] Line 81, zombiespeeds.sp::OnPluginStart [SM] Unable to load plugin "zombiespeeds.smx": Error detected in plugin startup (see error logs) my ver Server version: 1100 Metamod:Source version: 1.11.0-dev+1099 SourceMod Version: 1.9.0.6230 DHooks version: 2.2.0-detours6 |
Re: [NMRiH] Zombie Speeds (v1.4, 2018-11-17)
Thanks for reporting the problem, overmase. Uploaded fixed version.
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Re: [NMRiH] Zombie Speeds (v1.4, 2018-11-17)
good plugin!:up:
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Re: [NMRiH] Zombie Speeds (v1.5, 2019-02-25)
Version 1.5 is a small update for better compatibility with Difficulty and Mod Changer. Previously, the runners spawned during that plugin's runner-only mode would not be able to move.
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