Infinite Ubercharge
Can someone add detection for this?
Posting a known cheat changelog: Quote:
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Re: Infinite Ubercharge
Detection for what? Most of that's already detected, not sure about the infinite uber.
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Re: Infinite Ubercharge
Quote:
Yes i am talking about the uber one. |
Re: Infinite Ubercharge
I wasn't aware this was an active problem. You could always try something like this:
Code:
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]) |
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