Time played - First seen - Last seen ( Nvault & SQL )
Time played
https://img.shields.io/badge/Release...%2C%202022-red https://img.shields.io/badge/Last%20...%2C%202022-red Table of contents: DESCRIPTION It for saves the time played of the player, first seen and last seen on the server.API Full documentation can be found there, as well in include file:Credits CHANGELOG Download Files ( https://www.gametracker.com/images/i...on16x16_gt.png Server using this plugin ) http://i.imgur.com/XzUpc.png DOWNLOAD SOURCE CODE |
Re: Time played ( First seen & Last seen )
How to use the natives:
https://i.ibb.co/sWBKXxg/Timeplayednatives.png Code:
#include <amxmodx> |
Re: Time played ( First seen & Last seen )
Can you explain the use of using a task instead of subtracting @disonnected get_systime() with the one from @putinserver
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Re: Time played ( First seen & Last seen )
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Re: Time played ( First seen & Last seen )
Isn't this better that a looping task?
You got end var as current timeframe in seconds Code:
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Re: Time played ( First seen & Last seen )
Why do you think that set_task is better and faster than get_user_time()
I think that these natives are made so it's easier for you to work around with player time saving and all that. The person who coded also went an extra mile by counting the time it takes to connect. How generous |
Re: Time played ( First seen & Last seen )
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Re: Time played ( First seen & Last seen )
There's a server that I play on that uses your plugin and apparently my time keeps resetting.
You ever had this issue before? |
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Edit: Update soon. |
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