[L4D2] Tank By Threat
5 Attachment(s)
Description
The plugin will spawn a certain number of tanks on the map through nav threat which means that the tank can be anywhere Tanks will be on each map in the number in which you specify The plugin is completely useless for versus ConVar sm_tank_count - Count of tanks per map Gamedata required from that plugin I also added a new version of that plugin which will spawn the tank via flow. You can adjust the number of tanks...etc. You will also need additional gamedata for that version Config Path: addons/sourcemod/data/l4d2_spawn_flow_control.cfg |
Re: [L4D2] Tank By Threat
I really like the idea of this, could you perhaps have this replace or work alongside the default tank spawning method? Not too keen on having a tank every map.
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Re: [L4D2] Tank By Threat
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wow good!!!! love |
Re: [L4D2] Tank By Threat
L 11/24/2019 - 07:24:37: [SM] Exception reported: Address cannot be null
L 11/24/2019 - 07:24:37: [SM] Blaming: l4d_tank_by_threat.smx L 11/24/2019 - 07:24:37: [SM] Call stack trace: L 11/24/2019 - 07:24:37: [SM] [0] LoadFromAddress L 11/24/2019 - 07:24:38: [SM] [1] Line 43, L 11/24/2019 - 07:33:09: [SM] Exception reported: Invalid address 0x565 is pointing to reserved memory. L 11/24/2019 - 07:33:09: [SM] Blaming: l4d_tank_by_threat.smx L 11/24/2019 - 07:33:09: [SM] Call stack trace: L 11/24/2019 - 07:33:09: [SM] [0] LoadFromAddress L 11/24/2019 - 07:33:09: [SM] [1] Line 82, /home/forums/content/files/2/8/6/4/1/7/178421.attach::Start L 11/24/2019 - 07:33:09: [SM] [2] Line 67, /home/forums/content/files/2/8/6/4/1/7/178421.attach::tTimer |
Re: [L4D2] Tank By Threat
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Do you have installed gamedata? |
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Is it a bug? |
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Re: [L4D2] Tank By Threat
Nice job, it would be great if you added some distance limit to start spawn.
I also believe this plugin would be ideal for a Witch version :) |
Re: [L4D2] Tank By Threat
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Now you can make the tank appear when the survivors have passed some % of the map I've only tested on windows so hopefully someone can test it on Linux |
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