Accuracy Fix
2 Attachment(s)
Description:
One of the least known bugs in Counter-Strike is that accuracy of your bullet is set at the moment you made your previous shot, and how much time you wait has no effect on the bullet you just fired. However it has effect on the next time when you shall shoot. Sometimes players even think that their reg (bullet registration on the server) is off quite a bit. Fortunately this isn't a net code issue, but the actual glitch in accuracy calculation, what this plugin fixes. Also this plugin has few more has few more extra features. Shortly here's everything what it does:
Requires: FakeMeta HamSandWich Additional info: Tested in Counter-Strike 1.6 with amxmodx 1.8.2. You may also download demos to see for yourself this bugs and how well plugin handles them. Notes: Once installed, you wont see no graphical changes in accuracy. This is due to client-side accuracy calculation, what server does not update by default. In order to see actual location where bullet decal appears, you have to type "cl_lw 0" in console. But don't use this setting in actual gameplay, cause it disables client-side fire animations, and forces server-side ones what are delayed due to ping ("cl_lw 0" may and will lead to laggy gameplay). Credits: Special thanks to Arkshine for Counter-Strike SDK! Change-Log: * 3.0 - Added: Fix for glock wrong movement condition accuracy when in burst mode. * 2.0 - Added: Fix for smooth spread transitions of automatic weapons. - Added: Improved smooth spread transitions of automatic weapons. - Added: Fix for slow spread cool-down of automatic weapons at low fps. - Added: Smoother transition to maximum accuracy for pistols and sg550. * 1.0 - First release. |
Re: Accuracy Fix
good job
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Re: Accuracy Fix
very interesting. i will put this in plugins.ini and check it out ...
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Re: Accuracy Fix
Wow... I'll test this.
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Re: Accuracy Fix
Good!
Try later |
Re: Accuracy Fix
Dude! If this really works, it might be one in the top 3 best plugins ever!!!
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Re: Accuracy Fix
Quote:
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Re: Accuracy Fix
works very nicely
exolent where r you. this should be allowed asap |
Re: Accuracy Fix
as impressive as always :) ...
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Re: Accuracy Fix
Hello fellow. Your plugin got me curious. First, let me see if I understood right your find: you are saying that the accuracy of one shot alone (let's call it the first shot after spraying) is always calculated as the accuracy of a shot still part of the spray. But, only the first shot and then everything is calculated right. That's correct? Well, correct or not, for what I've read from your description at least one shot calculation is wrong and that surprises me because in a game like CS a single shot makes a lot of difference and I can imagine that in competitions it gets worst. That also makes me curious of how this passed undetected throught years. I would like to ask you to provide more information about this stuff, if you don't mind. Like, more details about how accuracy works in CS.
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