Sniper control v1.2
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Sniper Control 1.2
This plugin is slightly different from other 'sniper control' plugins that may be out there... Simply put, plugins that force you to auto drop the sniper rifle if the set limit has been reached are exploitable, and you can easily get around them... So, I've developed this plugin that does not let you even pick up the sniper rifle if the limit has been reached. All sniper rifles are included in the 'checking' a special #define is in the code for including or excluding the scout from the count, but the AWP and auto snipers are included... This plugin requires the engine module to be in use on your server... Test it out, it's still in beta stages so PLEASE report any bugs to this thread... ( sorry if the code is slightly messy, i havn't had time to clean it up ) There is a config file needed ( or, rather, recommended for this plugin ): it goes in 'addons/amxx/configs/' and is called 'sniper_control.cfg' cvars to use in this version ( 1.1 ):
There is also an optional disabled maps file If you choose to use this file simply create a file called 'sc_disabled_maps.cfg' in '/addons/amxx/configs/' and list maps in which you would like the plugin to be disabled. * NOTE: if you DO use 'sc_disabled_maps.cfg' then you must add mp_sniper_control 1 to your 'sniper_control.cfg' file in order for it to re-enable the plugin on non-disabled maps. Enjoy, and remember to PLEASE report bugs to this thread.. Thank you :) / - Changelog -------------------------------------- */ v1.0 Initial public release v1.1 added per-map disabled via 'sc_disabled_maps.cfg' de-hardcoded config file paths from plugin v1.2 fixed issue with scouts being blocked with INCLUDE_SCOUTS 0 |
Nice
P.S Do you plan on releasing your grenade control plugin, that was really usefully for smoke nade spammers :) |
Yeah, I'll work on converting that over to amxX and post it up, as well :)
~will |
wow I just requested this plugin and right after I browse here and find it :D
Is it just for the awp or all sniper rifles? I'll read the sma but updating the plugin definition would be nice too as most ppl could assume awp only even if it says sniper rifle :) EDIT: ok it's all sniper rifle :D ..including scout! :shock: haha very good work I test it on my 24 slots pub and report back ASAP. Can i simply strip down Code:
"models/w_scout.mdl", // CSW_SCOUT EDIT 2 : OMG dude this plugin totally rocks there's a define to include the Scout or not! forgive me I was just so exited to find such a plugin I didn't read the whole sma :oops: |
I played for a 2-3 hours tonight and didnt noticed any glitch, seems to be working very well :D
I gave it a 5/5 usefull! |
possible to add on the 'sniper_control.cfg' or other files the possibility to disable this plugs for map awp_ or other map who use only sniper rifles ?
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yes, that's a possiblity - or there is a plugin ( i don't know if it's been swotched over to amxX yet ) that lets you use per-map configs ... I'll look into adding support to disable for maps within a config file..
~will |
yes i find this plug for map cfg ...
but if your plug can recognize awp_(map) or scout_(map) or in general all maps who dont begin by cs_ de_ as_ etc ... this can be very usefull :wink: |
Plugin updated
per-map stopping of the plugin is now possible:) |
nice
nice, now when I play awp_map I dont have to go through the hassle of changing everything!
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