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-   -   [Question]Hudmsg (https://forums.alliedmods.net/showthread.php?t=54400)

DiscoBBQ 04-24-2007 16:55

[Question]Hudmsg
 
Hey guys im using jopmako's hud stock (code below for reference),
and im writing this line -
SendMsg_HudMsg(RP_Client,84,-1.0,-1.0,255,255,255,0,255,255,255,0,2,10.0,10.0,3 0.0,10.0,"Test");
Nothing is appearing though

stock -
// "HudMsg" message
stock SendMsg_HudMsg(client, channel,
Float: x, Float: y,
aRclr, aGclr, aBclr, aTclr,
bRclr, bGclr, bBclr, bTclr,
effect,
Float:fadein, Float:fadeout,
Float:holdtime, Float:fxtime,
const String:szMsg[])
{
new Handle:hBf;

if (!client)
hBf = StartMessageAll("HudMsg");
else hBf = StartMessageOne("HudMsg", client);

if (hBf != INVALID_HANDLE)
{
BfWriteByte(hBf, channel); //channel
BfWriteFloat(hBf, x); // x ( -1 = center )
BfWriteFloat(hBf, y); // y ( -1 = center )

// second color
BfWriteByte(hBf, aRclr); //r1
BfWriteByte(hBf, aGclr); //g1
BfWriteByte(hBf, aBclr); //b1
BfWriteByte(hBf, aTclr); //a1 // transparent?

// init color
BfWriteByte(hBf, bRclr); //r2
BfWriteByte(hBf, bGclr); //g2
BfWriteByte(hBf, bBclr); //b2
BfWriteByte(hBf, bTclr); //a2

BfWriteByte(hBf, effect); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out)
BfWriteFloat(hBf, fadein); //fadeinTime (message fade in time - per character in effect 2)
BfWriteFloat(hBf, fadeout); //fadeoutTime
BfWriteFloat(hBf, holdtime); //holdtime
BfWriteFloat(hBf, fxtime); //fxtime (effect type(2) used)
BfWriteString(hBf, szMsg); //Message
EndMessage();
}
}

devicenull 04-24-2007 17:09

Re: [Question]Hudmsg
 
HUD messages are disabled in official Valve games. You can re-enable them by editing one of the config files..

DiscoBBQ 04-24-2007 18:53

Re: [Question]Hudmsg
 
Thanks.. Happen to know which one to re-enable?

sslice 04-24-2007 19:02

Re: [Question]Hudmsg
 
The problem with that is that everyone would have to do the same.

DiscoBBQ 04-24-2007 19:13

Re: [Question]Hudmsg
 
I see hud messages in mods and stuff.. Any possible way I could get it to be displayed?

devicenull 04-24-2007 21:26

Re: [Question]Hudmsg
 
It's possible to enable it for yourself, but there's no way to fix it for every client that connects.

DiscoBBQ 04-25-2007 15:35

Re: [Question]Hudmsg
 
But like, how would you display ingame menus and stuff.. isnt that all hud stuff? like i see hud messages from mani admin plugins and such..?

sslice 04-25-2007 16:33

Re: [Question]Hudmsg
 
Those are ShowMenus.. different usermessage. There are examples on this forum, search for them.

DiscoBBQ 04-26-2007 18:17

Re: [Question]Hudmsg
 
i have seen hud messages before through mani admin and other plugins, i cant recall specifics, but i have, probably the ones done through cpp.. though

BAILOPAN 04-26-2007 20:52

Re: [Question]Hudmsg
 
No you haven't. You've seen white center print text, dialogs, or show menus.


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