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-   Metamod:Source Plugins (https://forums.alliedmods.net/forumdisplay.php?f=76)
-   -   ModelChanger (https://forums.alliedmods.net/showthread.php?t=38517)

L. Duke 06-25-2005 23:46

ModelChanger
 
ModelChanger Plugin for SourceMM
by L. Duke

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Game Modes

1. Old School - players can pick their model from a menu (works like the old CS1.6 four models per team).

2. Server Picks - The server admin will set one custom model for each team to replace the standard T and CT models.

3. Admins are Special - Admins on each team are easily identified because they have a different player model.

4. BONUS admin chicken command - With this enabled admins can turn anyone into a chicken. A chicken can only peck (knife) their enemies to death. Based on the old CS chicken plugin and brought to you by BringBackTheChickens.com - I want my chickens back!
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To download pre-configured model packages and view screenshots:
http://www.lduke.com/plugins/modelchanger.php

Check out the readme to find out how to use your own custom models.

The custom content does not overwrite any existing files on the server or client (the new models will not still be enabled if a client joins another server).

Quote:

Version History

Version 1.0.2
- Linux .so added (tested on Mepis 3.3.1-1)
- Changed so model choice is only applied on round start to prevent players from spamming model changes
- Updated to prevent treating other plugins menu choices as model choice menu response
- Updated to prevent non-admins from occasionally being given admin model
- Updated to fix problem with admins sometimes keeping model from old team when changing teams
- Added command mc_version (all players) to display plugin version to console
- Added command mc_defmod name (admins only) to change 'name' to standard terror/urban model
- Added command mc_noadmin 0/1 (admins only) to be assigned models like a non-admin
- Added command mc_chickenall (admins only) to turn all players into chickens
- Added center say message to player displaying their model choice
- Added notice telling players to type 'mc_menu' in console to choose a player model (frequency set by mc_noticefreq in config file)

Version 1.0.1
- beta release (windows only)
Both Mani and Beetle have now included this functionality in their server admin mods.

I have left the models on my site since they are compatible with their plugins. http://www.LDuke.com/plugins/modelchanger.php

sslice 06-25-2005 23:59

Might want to include a fixed SourceMM until RC2, otherwise it'll crash.

tron73 06-26-2005 02:36

Thats the way, Source-Servers should be in the future! Go on!

M|k33[K-9] 06-26-2005 03:51

I looked at your documentation on this plugin, and wonder if I can get it to work with HL2-DM, or if it would be possible to modify it so it would allow the two HL2DM teams of Rebels & Combine to have other models to use. Thanks!

justloco 06-26-2005 05:04

I love it thx !!

sniper_strike 06-26-2005 05:10

crashed my server with mani and beetle running anybody else crashing

Rio 06-26-2005 05:15

screenshots? :)

sniper_strike 06-26-2005 05:17

Quote:

Originally Posted by Rio
screenshots? :)

visit the link rofl!
http://www.lduke.com/plugins/modelchanger.php

imported_sphinx 06-26-2005 05:59

i "love" to see people posting plugins only for windows or linux.
this is not fair or professional.
please release working plugins for both operating systems or give us the source code.

maitredede 06-26-2005 07:30

Hey duke, your plugin seems to be very cool...
All files are on my CSS server and on my DL server...

Just one thing : my CSS server is LINUX...

If you want, I can compile your source to linux...

Let us have fun too !!!


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