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-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   new zombie class idea (https://forums.alliedmods.net/showthread.php?t=310090)

Warriors101 08-18-2018 10:25

new zombie class idea
 
hi guys...Somebody can create new plugin double jump class for zombie?

A new class like this:

https://forums.alliedmods.net/showthread.php?p=2561324

I do not think so hard. Please make

Thanks

shanapu 08-18-2018 10:47

Re: new zombie class idea
 
2 Attachment(s)
Zombie:Reloaded?

I made this years ago, it's not exactly what you linked, test it.

PHP Code:

#include <sourcemod> 
#include <classzr>

// Compiler Options
#pragma semicolon 1
#pragma newdecls required

int g_iFroggyJumped[MAXPLAYERS 1];

// Info
public Plugin myinfo = {
    
name "Froggy Jump for Hunter",
    
author "shanapu",
    
description "Add Froggy Jump for Hunter class in Zombie:Reloaded",
    
version "1.0",
    
url "https://github.com/shanapu/"
};

public 
Action OnPlayerRunCmd(int clientint &buttonsint &impulsefloat vel[3], float angles[3], int &weapon)
{
    
int classIndex ZR_GetClassByName("Hunter");
    
int clientClass ZR_GetActiveClass(client); 
    
    
int water GetEntProp(clientProp_Data"m_nWaterLevel");
    
    
// Last button
    
static bool bPressed[MAXPLAYERS+1] = false;
    
    if (
IsPlayerAlive(client) && clientClass == classIndex)
    {
        
// Reset when on Ground
        
if (GetEntityFlags(client) & FL_ONGROUND)
        {
            
g_iFroggyJumped[client] = 0;
            
bPressed[client] = false;
        }
        else
        {
            
// Player pressed jump button?
            
if (buttons IN_JUMP)
            {
                if (
water <= 1)
                {
                    if (!(
GetEntityMoveType(client) & MOVETYPE_LADDER))
                    {
                        
SetEntPropFloat(clientProp_Send"m_flStamina"0.0);
                        if (!(
GetEntityFlags(client) & FL_ONGROUND)) buttons &= ~IN_JUMP;
                    }
                }
                                
                
// For second time?
                
if (!bPressed[client] && g_iFroggyJumped[client]++ == 1)
                {
                    
float velocity[3];
                    
float velocity0;
                    
float velocity1;
                    
float velocity2;
                    
float velocity2_new;
                    
                    
// Get player velocity
                    
velocity0 GetEntPropFloat(clientProp_Send"m_vecVelocity[0]");
                    
velocity1 GetEntPropFloat(clientProp_Send"m_vecVelocity[1]");
                    
velocity2 GetEntPropFloat(clientProp_Send"m_vecVelocity[2]");
                    
                    
velocity2_new 200.0;
                    
                    
// calculate new velocity^^
                    
if (velocity2 150.0velocity2_new velocity2_new 20.0;
                    
                    if (
velocity2 100.0velocity2_new velocity2_new 30.0;
                    
                    if (
velocity2 50.0velocity2_new velocity2_new 40.0;
                    
                    if (
velocity2 0.0velocity2_new velocity2_new 50.0;
                    
                    if (
velocity2 < -50.0velocity2_new velocity2_new 60.0;
                    
                    if (
velocity2 < -100.0velocity2_new velocity2_new 70.0;
                    
                    if (
velocity2 < -150.0velocity2_new velocity2_new 80.0;
                    
                    if (
velocity2 < -200.0velocity2_new velocity2_new 90.0;
                    
                    
// Set new velocity
                    
velocity[0] = velocity0 0.1;
                    
velocity[1] = velocity1 0.1;
                    
velocity[2] = velocity2_new;
                    
                    
// Double Jump
                    
SetEntPropVector(clientProp_Send"m_vecBaseVelocity"velocity);
                }
                
                
bPressed[client] = true;
            }
            else 
bPressed[client] = false;
        }
    }
    return 
Plugin_Continue;



Warriors101 08-18-2018 15:41

Re: new zombie class idea
 
hi agian

yes ..for zombie reloaded ... v34 css

In the class settings, i must add a line: "class_zombie" "hunter" ??

Because I want to be just for a class

Can I not change class name from hunter to jumper? "class_zombie" "jumper"

i waiting for answer..tnq

8guawong 08-18-2018 18:29

Re: new zombie class idea
 
v34 css = no support

shanapu 08-18-2018 18:32

Re: new zombie class idea
 
Quote:

Originally Posted by Warriors101 (Post 2610973)
hi agian

yes ..for zombie reloaded ... v34 css

In the class settings, i must add a line: "class_zombie" "hunter" ??

Because I want to be just for a class

Can I not change class name from hunter to jumper? "class_zombie" "jumper"

i waiting for answer..tnq

no further support for people violating valve TOS (e.g. using v34).
https://forums.alliedmods.net/misc.php?do=showrules


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