[TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
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Zombie Fortress Redux by KTM (Expansion/Update), Dirtyminuth (Recode), Sirot (Original) Description: - Zombie Fortress Redux is a full update and expansion of Zombie Fortress Vanilla by Dirtyminuth. The aim of Zombie fortress Redux is to balance and refine the gameplay of the original Zombie Fortress Vanilla mod while adding a number of new features designed to fix some of the major issues present with ZF Vanilla. Zombie Fortress Redux is a gamemode for Team Fortress 2 that pits two teams, survivors (RED) and zombies (BLU), against each other in a battle to the death. The survivor's goal is to survive till time runs out or to complete an objective defined by the map. The zombie's goal is to kill all survivors. Whenever a survivor dies, he/she becomes a zombie, with a new goal of converting the rest of his/her former teammates. Survivors can use any weapon they'd like. Zombies can only use melee weapons, drinks, food and invisiwatches. Features: Fully updated and totally compatible with the newest version of TF2 - All weapons since the last update to ZF Vanilla (May 2011) added to the plugin. FAQs: Why didn't you fix Zombie Fortress Perks?- I've always felt ZF perks was a cluttered and impossible to balance gamemode. While ZF Perks was somewhat fun, it was hard for new players to understand and even more importantly, due to the hundreds of variables effecting gameplay, balancing each and every possible combination would take far too long. Most importantly, when I first started playing TF2, I fell in love with the original Zombie Fortress plugin. By the time zf perks became pretty much the only version of Zombie Fortress out there, I quit playing ZF. I've missed it ever since. Because of this I decided I was going to update/expand/balance Dirtyminuth's Zombie Fortress Vanilla plugin. If you want someone to release a public, updated version of zf perks, you'll need to find another person.Why did you create a new thread?- Dirtyminuth discontinued support for Zombie Fortress 2 years ago. Since then, no one has stepped in to continue the public development of the Zombie Fortress mod. I plan to offer full support and bugfixing for this expansion. Zombie Fortress Redux also sports a number of changes compared to ZF Vanilla with many more incoming. With the original thread up to 26 pages, I felt it might be a good idea to start fresh and offer support in a new thread. If the admins would prefer I keep the updates on Dirtyminuth's thread, please let me know.What is Zombie Fortress Redux?- It's an update/expansion of Zombie Fortress Vanilla. See the plugin description for more details!How do I play ZF?- It's really easy. Just find a server running ZF Redux and join it!Can I play Super Zombie Fortress maps with ZF Redux?- Yes you can! ZF redux is totally compatible with all SZF maps (so far). SZF maps played in ZF Redux function as a normal CP map in ZF would. All special map pickups (like those in szf_isaac_v1_7) work normally. The difference is survivors spawn with all their normal weapons and zombies spawn as they normally would. This is arguably more balanced then how weapons work in SZF. Maps such as szf_isaac_v1_7 and szf_turtleattack are totally playable. This means you can run normal zf_survival maps alongside szf maps for extra variability in your map rotation!Can I still play normal ZF maps?- Of course! All normal ZF maps still work as they would in vanilla ZF. This includes zf_asylum_b2, zf_yard_b4 and all others. If you need some maps, gamebanana has a nice list. Installation Information: 1. Install TF2 Attribtues onto your server. TF2 attributes is a necessary dependency, required for Zombie Fortress Redux to run.1a. Optionally, install SteamTools onto your server. SteamTools is an optional dependency for Zombie Fortress Redux. Installing lets ZF redux to create the custom game description of "Zombie Fortress Redux"2. Download zombiefortress_redux.smx (do not click get plugin, ZF Redux will not compile using the web compiler) ConVar and Command List: Cvars: Plans: - Add prop_dynamic stripper that kills off all the unnecessary weapons laying around in szf maps. Toggle-able by cvar. Known Issues: - Occasionally, zombies with a botkiller equipped will have a botkiller head appear floating around them. Changelog: Quote:
Credits: - Dirtyminuth: Re-coder of original ZF. Test Server: ip: 63.208.142.25:27015See the next post for list of weapon changes/survivor weapon rules/ammo systems. If you have any questions or want to provide feedback, please do so! It is greatly appreciated! - KTM (downloads before (v1.03) 27 source zip, 9 zombiefortress_redux.sp, 18 zombiefortress_redux.smx) (downloads before (v1.04) 6 source zip, 2 zombiefortress_redux.sp, 5 zombiefortress_redux.smx) |
Re: [TF2] Zombie Fortress Redux - [v1.0]
Weapon Changes: Zombie Weapon Changes: ScoutSurvivor Weapon Changes:- The Flying Guillotine: Deals 60 percent less damage.Spy- Your Eternal Reward: Does not kill silently.Heavy Soldier- The Half-Zatoichi: Deals 25% less damage.Demo |
Re: [TF2] Zombie Fortress Redux - [v1.0]
Glad to see it's back.
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Re: [TF2] Zombie Fortress Redux - [v1.0]
I'll test this thank U :3
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Re: [TF2] Zombie Fortress Redux - [v1.0]
About time someone took the time to fix Zombie Fortress. While I don't generally host this game mode on my servers, it's fun to play it every so often.
One suggestion, though: Add a(n optional) dependency for SteamTools and use its Steam_SetGameDescription method to change the game name in the server list. This replaces the (now-broken) SDKHooks OnGetGameDescription callback. Be aware that SteamTools doesn't mark its natives as optional, so you'll need to mark Steam_SetGameDescription as optional in AskPluginLoad2. |
Re: [TF2] Zombie Fortress Redux - [v1.0]
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anyways, Zombie Fortress Redux - v1.01 is now released Changes in v1.01 - Added notification that GRU's speed boost is limited to +40 movement speed.This is a pretty small update, but I felt it was necessary to fix a few of these issues as soon as possible. Plus it gave me an excuse to update the plugin info to use the correct URL and to create a new version ConVar. You can download the update in the main post or from the files attached to this post. If you have any feedback/ideas about the plugin, shoot them my way. Anything at all will help. I also have a test server up, running this plugin. It's currently running both ZF and SZF maps. You can join the server here: 63.208.142.25:27015 |
Re: [TF2] Zombie Fortress Redux - [v1.01]
Thanks for making this,it looks really nice!Let me try it. :D
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Re: [TF2] Zombie Fortress Redux - [v1.01]
Had a chance to test it on a live server, works perfectly. Thank you for this, was really looking for vanilla ZF, cause it's the best one.
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Re: [TF2] Zombie Fortress Redux - [v1.01]
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Re: [TF2] Zombie Fortress Redux - [v1.01]
Hey, this is pretty cool.
Are there any servers? |
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