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-   -   SMAC with L4D2.... (https://forums.alliedmods.net/showthread.php?t=165178)

raecher 08-20-2011 08:05

SMAC with L4D2....
 
Hey hey... i would very thankfull when someone can do a compatible version (give, etc) so that i can use it with confogl and make it more popular....

problem:
http://code.google.com/p/confogl/iss...an=1&start=100

i can provide servers for testing when someone is interested....

so long... br

GoD-Tony 08-20-2011 10:45

Re: SMAC with L4D2....
 
The bug you linked to looks related to this "confogl" plugin. Or did I not understand correctly?

On a side note, that closed-source SM plugin is hosted on google code and only commits binary changes, lol.

DaNi0 09-02-2011 03:17

Re: SMAC with L4D2....
 
You may find the Confogl source code here: https://bitbucket.org/ProdigySim/confogl-old/overview.

Don Sanchez 10-01-2011 07:12

Re: SMAC with L4D2....
 
Quote:

Originally Posted by GoD-Tony (Post 1537024)
The bug you linked to looks related to this "confogl" plugin. Or did I not understand correctly?

On a side note, that closed-source SM plugin is hosted on google code and only commits binary changes, lol.

Non-sense. The source code for the committed lgofnoc.smx is available here: https://github.com/ProdigySim/LGOFNOC/commits/master

All the other included plugins' are also open source.

Visual77 10-01-2011 07:16

Re: SMAC with L4D2....
 
Don, I think no one cares to be honest.

GoD-Tony 10-01-2011 07:36

Re: SMAC with L4D2....
 
Are these two plugins still conflicting? If they are then you'll have to describe the problem here.

raecher 10-01-2011 07:55

Re: SMAC with L4D2....
 
yes they do....

Problem: Sniper pickup when limit is reached makes your current gun disappear
What steps will reproduce the problem? 1. Pick a sniper rifle when someone on your team is already carrying one

The plugin uses give commands they blocked from smac, so the actual gun disappears.

i also contacted the developers from confogl to look if they can do something for the new version.

http://code.google.com/p/lgofnoc/issues/detail?id=1

br

GoD-Tony 10-01-2011 08:22

Re: SMAC with L4D2....
 
Ok, the "give" command is blocked here in SMAC. It can be disabled internally only for L4D, but I don't know if that leaves it open to this exploit.

Ideally the confogl plugin should find another method for giving ammo rather than executing a server/client command.

raecher 10-01-2011 08:33

Re: SMAC with L4D2....
 
maybe not for l4d2 @all... only when confogl is active the problem occures... for a temporary fix use maybe "l4d_ready_enabled" for deactivate?!

hopefully they will modify the function to get ammunition....

thx anyway

RU_6uK 10-08-2011 23:08

Re: SMAC with L4D2....
 
A few useful things. I would like to see them in SMAC.
http://code.google.com/p/zack/wiki/ExploitSpecCrash
http://code.google.com/p/zack/wiki/ExploitRockPunch


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