AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [CS:GO/ANY] Auto Respawn with spawnkill support and more (Updated 13.01.2021 [D.M.Y]) (https://forums.alliedmods.net/showthread.php?t=276334)

Franc1sco 12-19-2015 12:16

[CS:GO/ANY] Auto Respawn with spawnkill support and more (Updated 13.01.2021 [D.M.Y])
 
Description:

Auto respawn plugin with spawnkill detector. I made this plugin for my minigames server so you can test this plugin in his server. -> http://cache.www.gametracker.com/ser...FFF_000000.png

The spawnkill detector is
Quote:

Originally Posted by GoD-Tony (Post 1504018)
This plugin will detect infinite loops where the map kills a player, and ZR this plugin respawns them. Upon detection it will disable respawning for the rest of the round. Players will be notified of this with a chat message.

This happens in maps that include "AFK killers", and in scenarios where a nuke will fail to kill all players at once while continuing to kill everyone non-stop.

I used the GoD-Tony plugin for add spawnkill detector without the zombiereloaded dependency. Ideal for minigames servers. Also include a own spawnkill.


Cvars:
Add to server.cfg
Code:

sm_franugautorespawn_enable "1" // Enable/disable plugin
sm_franugautorespawn_time "30.0" // Time after round start for enable the spawnkill. 0.0 = disabled.
sm_franugautorespawn_course "1" // 1 = Autodisable this plugin in NO course maps. 0 = no autodisable in NO course maps
sm_franugautorespawn_respawn "0.5" // Time after death for respawn
sm_franugautorespawn_spawnkilldetection "1" // Enable spawnkill-detection? 0 = Disable


Donations (optional):

If you apreciate my work, you can donate me via paypal or with a trade offer


Download:

Main repository
Direct download
Code changes

rogeraabbccdd 12-19-2015 12:43

Re: [CS:GO] Auto Respawn with spawnkill detector
 
NICE!
I can get rid of admin spawn finally!

Franc1sco 12-19-2015 12:52

Re: [CS:GO] Auto Respawn with spawnkill detector
 
Quote:

Originally Posted by rogeraabbccdd (Post 2374069)
NICE!
I can get rid of admin spawn finally!

I'm glad you've found it useful :)

Franc1sco 01-08-2016 18:38

Re: [CS:GO] Auto Respawn with spawnkill support v1.2
 
New version 1.2

-Added a spawnkiller
Quote:

Originally Posted by Franc1sco (Post 2374048)
Also include a own spawnkill. The cvar for configure it is:
Code:

sm_franugautorespawn_time "30.0" // Time after round start for enable the spawnkiller. 0.0 = disabled.


TheRealToxic 01-09-2016 05:40

Re: [CS:GO] Auto Respawn with spawnkill support v1.2
 
so i tried this now its not bad but on a map i tested(dont know on how many that is)
EDIT: tested on 10+ maps now happens on every. :(

after 1 round when the next starts people are just dead and cant respawn:D then i slay all then it works again

again 1 round then all people are dead again .. etc etc


EDIT: its like after the round when the next round starts you just keep being dead and you cannot respawn but the round is starting and the time is running.


if you really want to help me and my rejoin/respawn problem then try to write me in steam or join my server then i can also show what happens with your plugin.

TheNewKid 01-09-2016 06:28

Re: [CS:GO] Auto Respawn with spawnkill support v1.2
 
What about maps like mg awp multigame where you shall kill each others..?
Then you will just respawn after you got killed ?

What about to make a code into this plugin where you shall write down all the maps you want the respawn function to work, and then put it into a text file in the config folder. ?
or make a command we can enable or disable, so if a guy getting killed, by a player you won't be respawned.

Franc1sco 01-09-2016 06:45

Re: [CS:GO] Auto Respawn with spawnkill support v1.2
 
Quote:

Originally Posted by TheRealToxic (Post 2381502)
so i tried this now its not bad but on a map i tested(dont know on how many that is)
EDIT: tested on 10+ maps now happens on every. :(

after 1 round when the next starts people are just dead and cant respawn:D then i slay all then it works again

again 1 round then all people are dead again .. etc etc


EDIT: its like after the round when the next round starts you just keep being dead and you cannot respawn but the round is starting and the time is running.


if you really want to help me and my rejoin/respawn problem then try to write me in steam or join my server then i can also show what happens with your plugin.

Fixed

Quote:

Originally Posted by TheNewKid (Post 2381508)
What about maps like mg awp multigame where you shall kill each others..?
Then you will just respawn after you got killed ?

Fixed


New version 1.3

-Fixed a bug with the spawnkill
-Added respawn only when nobody killed you
-Fixed race condition

TheRealToxic 01-09-2016 07:22

Re: [CS:GO] Auto Respawn with spawnkill support v1.2
 
Quote:

Originally Posted by Franc1sco (Post 2381511)
Fixed



Fixed


New version 1.3

-Fixed a bug with the spawnkill
-Added respawn only when nobody killed you
-Fixed race condition


thanks for that but a big big problem still exists.

i love the feature that after 1 minute there is a extra spawnkiller
but in which area is it ? some people that are afk in spawn dont die. some do die.

my main problem: -> rejoining

50% of the people who rejoin die after that spawnkiller of your plugin enables and 50% just dont ... they can just play

this would be the fix im looking for since 3-4 months now if it would kill 100% everyone either afk or rejoining, hope you can help me :)


EDIT:

needed features for me specificly would be:

100% every person dies after that amount you set as cvar if rejoin/reconnecting

100% working afk killer so people who are afk on maps without spawnkiller get killed.

so far rly nice plugin!

greetz toxic

TheRealToxic 01-09-2016 08:32

Re: [CS:GO] Auto Respawn with spawnkill support v1.3
 
another problem i found. everytime there is a new map everyone dies 1 time and then you have to click on a team until you can play, pretty weird. (do you know what is it)?

TheRealToxic 01-09-2016 11:23

Re: [CS:GO] Auto Respawn with spawnkill support v1.3
 
is that bad?

L 01/09/2016 - 13:06:51: SourceMod error session started
L 01/09/2016 - 13:06:51: Info (map "mg_beast_course_v4_csgo") (file "errors_20160109.log")
L 01/09/2016 - 13:06:51: [SM] Fatal error encountered parsing translation file "antiflood.phrases.txt"
L 01/09/2016 - 13:06:51: [SM] Error (line 0, column 0): Stream failed to open
L 01/09/2016 - 13:07:01: [SM] Native "IsPlayerAlive" reported: Client 1 is not in game
L 01/09/2016 - 13:07:01: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:01: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:07:09: [SM] Native "IsPlayerAlive" reported: Client 4 is not in game
L 01/09/2016 - 13:07:09: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:09: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:07:10: [SM] Native "IsPlayerAlive" reported: Client 6 is not in game
L 01/09/2016 - 13:07:10: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:10: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:07:10: [SM] Native "IsPlayerAlive" reported: Client 8 is not in game
L 01/09/2016 - 13:07:10: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:10: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:07:24: [SM] Native "IsPlayerAlive" reported: Client 11 is not in game
L 01/09/2016 - 13:07:24: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:24: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:07:31: [SM] Native "IsPlayerAlive" reported: Client 19 is not in game
L 01/09/2016 - 13:07:31: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:31: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:07:33: [SM] Native "IsPlayerAlive" reported: Client 15 is not in game
L 01/09/2016 - 13:07:33: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:33: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:07:39: [SM] Native "IsPlayerAlive" reported: Client 18 is not in game
L 01/09/2016 - 13:07:39: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:39: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:07:51: [SM] Native "IsPlayerAlive" reported: Client 17 is not in game
L 01/09/2016 - 13:07:51: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
L 01/09/2016 - 13:07:51: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
L 01/09/2016 - 13:15:52: Error log file session closed.


All times are GMT -4. The time now is 18:54.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.