AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [CS:S] Napalm Lag Fix (https://forums.alliedmods.net/showthread.php?t=188093)

GoD-Tony 06-23-2012 04:13

Re: [CS:S] Napalm Lag Fix
 
Quote:

Originally Posted by Franc1sco (Post 1734046)
according to the video, really produces much lag?

It depends on how many ignited players are standing near each other. Many servers only notice quick spikes because the players are always moving. The impact on server performance is still there.

A description of when this happens:
Quote:

Originally Posted by soja92 (Post 1731487)
On popular maps like surf_facility, voodoo, and many others, there is a zombie teleporter. If many zombies are set on fire they all get mashed together casing massive lag(server times out until the fire is gone).

Quote:

Originally Posted by TnTSCS (Post 1734081)
this also stops other players from being affected by the fire, right?

Yes, it stops a player on fire from transferring that fire damage to other players around them. This will probably be a behavioral change for servers, but the cost of calculating who to damage is the problem we are dealing with.

I should note this in the first post.

melaf 02-14-2013 10:01

Re: [CS:S] Napalm Lag Fix
 
after the last update CSS bug
Code:

[SM] Unable to load plugin "napalmlagfix.smx": Required extension "dhooks" file("dhooks.ext") not running
dhooks version: dhooks-1.0.12-alpha

GoD-Tony 02-14-2013 10:32

Re: [CS:S] Napalm Lag Fix
 
Quote:

Originally Posted by melaf (Post 1894183)
after the last update CSS bug
Code:

[SM] Unable to load plugin "napalmlagfix.smx": Required extension "dhooks" file("dhooks.ext") not running
dhooks version: dhooks-1.0.12-alpha

Make sure DHooks is correctly installed and running. If it's failing to start then you'll have to ask in its thread.

TheRunningMan 02-14-2013 11:15

Re: [CS:S] Napalm Lag Fix
 
DHooks running

PHP Code:

-> meta list
Listing 6 plugins:
  [
01SourceMod (1.4.7by AlliedModders LLC
  
[02CS:S Tools (1.4.7by AlliedModders LLC
  
[03SDK Tools (1.4.7by AlliedModders LLC
  
[04SDK Hooks (2.2.0b4by Tsunamipsychonic
  
[05SteamTools (0.8.3by Asher Baker (asherkin)
  [
06DHooks (1.0.12-alphaby Dr!fter 


melaf 02-17-2013 02:06

Re: [CS:S] Napalm Lag Fix
 
Dhooks updated and it works
But the plugin now says such errors in the logs
Code:

L 02/17/2013 - 10:53:18: [SM] Native "DHookGetParam" reported: Trying to get value for null pointer.
L 02/17/2013 - 10:53:18: [SM] Displaying call stack trace for plugin "napalmlagfix.smx":
L 02/17/2013 - 10:53:18: [SM]  [0]  Line 86, napalmlagfix.sp::Hook_RadiusDamage()

How to fix?

GoD-Tony 02-17-2013 10:07

Re: [CS:S] Napalm Lag Fix
 
Update released.
Quote:

Napalm Lag Fix 1.0.1
- Fixed errors when running DHooks 1.0.12+.


melaf 02-17-2013 10:51

Re: [CS:S] Napalm Lag Fix
 
thank you

Prechan 05-03-2013 15:02

Re: [CS:S] Napalm Lag Fix
 
Error in logs (on CSGO) :

Quote:

L 05/03/2013 - 20:46:04: [SM] Displaying call stack trace for plugin "napalmlagfix.smx":
L 05/03/2013 - 20:46:04: [SM] [0] Line 52, napalmlagfix.sp::OnPluginStart()
How to fix it ?

daleGEND 06-28-2013 16:47

Re: [CS:S] Napalm Lag Fix
 
This no longer appears to work unfortunately.

GoD-Tony 06-28-2013 17:06

Re: [CS:S] Napalm Lag Fix
 
Update released.
Quote:

Napalm Lag Fix 1.0.2
- Updated gamedata.



All times are GMT -4. The time now is 10:40.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.