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-   -   [L4D1/2]Critical Shot (https://forums.alliedmods.net/showthread.php?t=122379)

[E]c 03-26-2010 10:24

[L4D1/2]Critical Shot
 
1 Attachment(s)
With this plugin, every shot made by survivors will have chance to become critical shot.

Critical shot will have the following effects:
  • Bonus damage
  • Ignites common infected
  • Knockback on Special Infected

ConVars
sm_critical_enable - turn on/off this plugin (default 1)
sm_critical_chance - chance to crit ,1 means 1% (default 5)
sm_critical_damage - damages bonus multiple when crit ,this will add along with normal damages ,for example: 3 means x4 damage (default 2)
sm_critical_force - force apply to special infected when crit (default 100)
sm_critical_print - show extra damage dealt by critical on chat? (default 1)

Credits
ztar for his Lethal Weapon
Mortiegama for his HP Regeneration

Changelog
  • v1.1 - Changed damage method and now print will show total damage dealt
  • v1.03 - Fixed extra damage not apply to special infected
  • v1.02 - Molotov, melee, shove no longer trigger crit
  • v1.01 - Fixed plugin not trigger on L4D2's weapons
  • v1.0 - Initial Release

IronWarrior 03-26-2010 10:33

Re: [L4D1/2]Critical Shot
 
Very nice idea, but I think a little too overpowered.

ghosthunterfool 03-26-2010 10:39

Re: [L4D1/2]Critical Shot
 
Can u make the critical shot only for the sniper rifles ???

IronWarrior 03-26-2010 10:47

Re: [L4D1/2]Critical Shot
 
Quote:

Originally Posted by ghosthunterfool (Post 1129305)
Can u make the critical shot only for the sniper rifles ???

That be a good suggestion and maybe Grenade Launchers?

Hmm, thinking about it, could you go further and add a list where you can disable/enable what this plugin works for what weapon?

[E]c 03-26-2010 11:01

Re: [L4D1/2]Critical Shot
 
Maybe i can...but it'll take abit long cuz im new to this

ghosthunterfool 03-26-2010 11:04

Re: [L4D1/2]Critical Shot
 
release the sniper first since its the more needed for critical damage !!

RavenDan29 05-29-2010 08:24

critical shot, cant see if it works :(
 
I was hopeing for a dramatic "Critical Shot" to appear above the head of the victim, but nothing, no way to tell if it actually works, any chance of an update please to try and do something similiar to this would be very cool

Thank You

sudloa 05-31-2010 00:08

Re: [L4D1/2]Critical Shot
 
another suggestion,
- hint or chat msg to tell all player that has someone get crit
- can infected has critical? I mean normal infected not special infected (with another msg to tell that which player received crit from normal infected) (for making overall game become balance)
- can u set the mode like Berserk mode for activate "Critical mode", every shot survivor shoot becomes crit for a few secs (with msg to tell everyone which player has activated this mode)

many thanks for this plugin.

PieOnEar 09-26-2010 13:28

Re: [L4D1/2]Critical Shot
 
I sorta wanted a plugin like this, but couldn't be bothered to request it, thanks man

PieOnEar 09-26-2010 16:16

Re: [L4D1/2]Critical Shot
 
I just found a few problems on L4D2
1: Only Pistols ignite Infected
2: Special Infected never get Ignited

Could you also make this plugin always crit on headshot?


EDIT: Seems that only SMGs AND Pistols ignite, and Crits don't work on the new L4D2 weapons, no pushback at all, not even the M16 and Shotguns ignite/pushback


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