CL_EntityNum
I searched about that error and found a lot of -num_edicts 4096/2046 etc... I tried to do that, and the server's entities ID changed to 4500, but the server still crash after some rounds.
I spawn 200 entities per round and remove all of them with EngFunc_RemoveEntity at HLTV event. So, what should I do? What else can be the problem? The error is: After X rounds, everyone is dropped from the server and they can't join anymore. Also, the entites can't be spawned, because the entity limit. Code:
Host_Error: CL_EntityNum: 1438 is an invalid number, cl.max_edicts is 1625 |
Re: CL_EntityNum
What entities are you spawning?
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Re: CL_EntityNum
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Re: CL_EntityNum
You didn't quite answer his question, he asked about entity class names.
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Re: CL_EntityNum
Classname is pubg_weapons. I actually don't know why he asked it (as you said), but ok.
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Re: CL_EntityNum
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It's because different entities react differently, take for example weaponbox. |
Re: CL_EntityNum
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Re: CL_EntityNum
How is this supposed to fix? The problem is with index not how many models are spawned at the same time.
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