[TF2] Smarter Spawns - Spawn Protection
2 Attachment(s)
[TF2] Smarter Spawns Description:Version 1.0.1 Players in spawns who are being attacked from outside of spawn will take reduced damage.Cvars:
Install Instructions:
Notes: This plugin uses the func_respawnroom entity to detect if a player is inside or outside of spawn. If your map doesn't have them or is sloppy with them, it's your problem. Don't whine when it doesn't do anything. Version History:
Total downloads as prior to last edit: 2 |
Re: [TF2] Smarter Spawns - Spawn Protection
Clever idea, nice one.
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Re: [TF2] Smarter Spawns - Spawn Protection
how people says...
+karma |
Re: [TF2] Smarter Spawns - Spawn Protection
As the person who asked DarthNinja for this, thank you so very much.
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Re: [TF2] Smarter Spawns - Spawn Protection
Should help a lot of people that have rules against spawn camping, nice.
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Re: [TF2] Smarter Spawns - Spawn Protection
Cool, I find it incredibly unfair when those in spawn have unlimited health/ammo protection by door and such. This plugin shou.... hey... wait a minute!
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Re: [TF2] Smarter Spawns - Spawn Protection
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Re: [TF2] Smarter Spawns - Spawn Protection
So, we're trying to fix the design of Dustbowl now rather than just not playing it? :P
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Re: [TF2] Smarter Spawns - Spawn Protection
I have a small Request/Suggestion. Could you add in the functionality to disallow hurting other players inside a func_respawnroom while you are also in a func_respawn room? I know you commented in the source it was not needed, but two of my friends asked me if this was an option. They want run a trade server with friendly fire on but not have it just be a spawn bloodbath. It would also help for those trade maps like trade_plaza where you can snipe spawn to spawn.
I actually had a go myself, just adding this to it, but it prevents even self-damage in spawn and I have not the skills to fix it. :( Quote:
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Re: [TF2] Smarter Spawns - Spawn Protection
That's because the attacker and the victim are the same player and are therefore both in the spawn.
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