Re: [CS:S] Be Medic
1 Attachment(s)
I have added the German translation.
And i have a questions: 1. Can I dissable that a player only buy in a buyzone a medic? |
Re: [CS:S] Be Medic
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Also; no you can't. I'll add a CVar to overcome that (+ buytime restriction) in the next version. EDIT : First post is edited; also added translation. |
Re: [CS:S] Be Medic
Updated plugin to 1.1.0.
Read changelog in first post. BTW : The german translation is incomplete (announce at the beginning of rounds is missing; translator didn't reply; I'd appreciate the missing line (currently using the english announcement)). I plan on adding custom models. I'm also able to do so in a separate plugin, but I'm trying to compress them so I doesn't have the CT medic model at over 4 MO (as heavy as a small map :/). EDIT : http://s-low.info/forum/viewtopic.php?f=48&t=1516 ; me requesting tips about compression |
Re: [CS:S] Be Medic
Updated german translation. It is now fully done. Thanks to BrianGriffin.
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Re: [CS:S] Be Medic
1 Attachment(s)
Sorry for the delay my friend
Compressed the files as much as possible without loseing quality , removed the need for a few files Hope this helps |
Re: [CS:S] Be Medic
smithy You could try hex edit, instead of recompil :D
http://www.gamebanana.com/tuts/8003 (i think it is easier) ex Can't i recompil, because i run Steam and CS:S through wine, and wine are not developed enough that the program I need work.. But hex edit, works on "all platform" :D |
Re: [CS:S] Be Medic
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I'll play around compression today. Thanks !, Red EDIT : I've checked again the difference between your 2 packages : any idea what are _spec and _glass model files were for ? (curious) RE-EDIT : I'll be removing normalmaps; since I don't find them useful; and it cut half size. |
Re: [CS:S] Be Medic
You cannot remove any of the files without recompiling the model as it would just display as an error to any one that tries to use it
The reason this doenst have so many files as the other one is , i used the files allready availble without having to force people to redownload others |
Re: [CS:S] Be Medic
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ct_urban.vmt file linked to ct_urban_normal.vtf ... I just broke that link; so it'll get default normalmaps ;). |
Re: [CS:S] Be Medic
Updated to 1.2.0.
Added models. They aren't too heavy ;). Thanks to smithy, S-LoW and d0nn (See first post to see why). They helped a lot with model implementation. Also, tip of the day : if you don't reboot your client CS: S, it will consider that it has the models precached, even if they were deleted after download. I nearly lost 3 hours trying to find why I was seeing invisible people 1 time on 2... Also configs (.cfg) can prevent switching effectively from icon to model (i.e. admin change CVars ingame but they will apply on map change; and configs executed just before mapstart = :( ). |
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