Module: Rage
2 Attachment(s)
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Re: Module: Rage
Reserved for later possible use.
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Re: Module: Rage
Rules for naming handlers |
Re: Module: Rage
5 Attachment(s)
This is an example of a handler + module + plugin using the virtual function TakeDamage
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Re: Module: Rage
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This is an example of a handler + module + plugin using the function CBaseEntity::FireBullets3().
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Re: Module: Rage
Finally released!
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Re: Module: Rage
This module doesn't serve any purpose, unapproved.
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Re: Module: Rage
So this is what you were doing :p
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Re: Module: Rage
3 Attachment(s)
One more example :twisted:
Bonus question: what does this do? PHP Code:
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Re: Module: Rage
Module name is too much explicit, it sets some multiplay private data that will prevent players from Rage and write "teams !" in chat :)
Nice. |
Re: Module: Rage
Yes, kind of obvious, but here a small explanation.
By setting m_iUnBalancedRounds to 1, it forces to call BalanceTeams(). PHP Code:
But I'm not sure it's good idea, because I remember calling directly BalanceTeams() with orpheu when #Auto_Team_Balance_Next_Round is trieggered and it was not working properly. |
Re: Module: Rage
Hello Sir !
1 ) I have some errors when i try to install it with TakeDamage / FireBullet3. HTML Code:
L 03/05/2012 - 18:19:38: Start of error session. HTML Code:
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.1.3 ini Start ANY TakeDamage is installed ( addons/rage/virtual_functions/mod ) CBaseEntity_FireBullets3 is installed ( addons/rage/functions/mod ) ;rage is declared ( addons/amxmodx/configs/modules.ini ) ( useless ? ) 2 ) Quote:
"CBaseEntity" can be used instead of "CAK47" ? Just a confirmation. 3 ) Great Job Sir :D and i'm not gay :nono: |
Re: Module: Rage
1 ) Post:
rage errors rage functions rage modules rage handlers 2 ) TraceResult is handled as a pointer if I remember correctly so do like if it were void*. 3) Thanks :twisted: and well you are French so you are at least 50% Edit: Quote:
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Re: Module: Rage
Another module I will not have the time to fully understand. *sigh*
On another note, looks great and good job. |
Re: Module: Rage
Ok I have some informations :U
I forgot to say that but it's a local server ( -> Windows ) on Czero. rage errors Errors: Unable to get vtable information for 'CBaseEntity' Unable to get vtable information for 'CGameRules' Function 'CBaseEntity_FireBullets3' doesn't have identifiers for your mod Virtual function 'TakeDamage' doesn't have offsets for your mod rage functions and rage modules : Nothing. rage handlers : Crash czero .. I think that we localised the problem :C |
Re: Module: Rage
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Do the following: Go to "addons\rage\config\vtables" and each file there called cstrike, clone it, call it czero, open it and rename the entry from czero to cs. That should make it for the virtual function. About "CBaseEntity_FireBullets3" arkshine will have to create a new signature. About doing "rage handlers" crashing try again after having the files. Edit: and edit TakeDamage and clone cstrike identifiers and rename it czero. I will fix this for next version. |
Re: Module: Rage
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Re: Module: Rage
News :
rage functions id: 0 , function 'CBaseEntity::FireBullets3', handler '5:13', library: 'mod' , offset: '0x78170' id: 1 , virtual function 'TakeDamage', handler 'thiscall_Int__CBaseEntity_Entvars_Entvars_Fl oat_Int', classname 'player', library: 'mod' , offset: '0xa5210 rage errors 0. rage handlers Crash :O -- CBaseEntity::FireBullets3 works nice ! But when I write "mkdir", nothing happens :0 |
Re: Module: Rage
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mkdir is not implemented. Try mkdmg |
Re: Module: Rage
Ok sorry it works too :crab:
Good Job ! |
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But you don't see people using this in the darkness :evil::evil: |
Re: Module: Rage
Awesome work!
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Re: Module: Rage
very nice module, i'll be helpfull to my server because i don't have to put the signature like in orpheu !!!
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Re: Module: Rage
You still need signatures. Just with Rage is far more efficient/flexible/powerful than Orpheu and can do sub-modules.
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Re: Module: Rage
Hurmm new revolution module has arrived.
@Arkshine How about to make Custom Knife Range with this module haha. |
Re: Module: Rage
Oh, good work guys. As i can see it's a nice integration with engine.
BTW: Connor i still hate you! |
Re: Module: Rage
I have a suggestion , actually it is a question:
Is it possible to make some natives can use the windows api ? I think it can be done ! |
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About tutorial for Rage, Joaquim will do it some when it will have some time. Quote:
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Re: Module: Rage
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edited: Will be powerful if you add the windows api(I don't know anything about the linux) in it ! |
Re: Module: Rage
Will do it what ? Not sure what you're expecting or requesting. The windows API is like any others API. Natives for what ? Doesn't make much sense what you're saying.
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Re: Module: Rage
I say if move the windows API into the module tha we can use it in the game.
eg: GetProcAddress, we can make a native like it ! |
Re: Module: Rage
Just make a module (Using Rage or not) and use only functions of the API you want (and eventually some natives). Such stuff should be done with C/C++ code and not through pawn plugins, doesn't make sense really. There are already modules here using the windows API, just do another module with the suff you need.
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Re: Module: Rage
Nice job! should have named it MonsterAI - Arkshine.
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Re: Module: Rage
So i have no idea how ot use this yet.. but i have a question..
Is using ham to do most of the functions like spawn/touch/death/take damage still better? Or would using this be more efficient to hook those? Also Would i run into the same problem hooking cz bots with rage as i do with ham? |
Re: Module: Rage
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What are the problems you have? We might make a module especifically to solve them. Edit: anyway about the speed since it doesn't matter you should still use Ham. |
Ham cant hook cz bots using classname player you have to hookem and register from ent.
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