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-   -   Module: Rage (https://forums.alliedmods.net/showthread.php?t=179706)

meTaLiCroSS 10-02-2018 13:02

Re: Module: Rage
 
Any news? A beta could be great for testing maybe :P there are not many guys using it I guess

DarthMan 02-21-2019 12:28

Re: Module: Rage
 
Quote:

Originally Posted by Arkshine (Post 2616809)
Actually looks like I've fixed locally that in 2014 while I was cleaning up things. :mrgreen:

https://i.imgur.com/SAqcX9r.png

Let me finish to clean a few things, and I will likely post an updated version to test.

Hey Arkshine, can u share the Linux and Windows module for firebullets?
Thanks !

baneado 03-15-2019 09:05

Re: Module: Rage
 
Quote:

Originally Posted by Arkshine (Post 2616809)
Actually looks like I've fixed locally that in 2014 while I was cleaning up things. :mrgreen:

Let me finish to clean a few things, and I will likely post an updated version to test.

Waiting fot the updated version :cry:

DarthMan 04-29-2019 18:40

Re: Module: Rage
 
Could someone please make a handler and function for CBasePlayer::StartObserver ?
I tried something but the server seems to crash :-(.

DarthMan 05-24-2019 06:37

Re: Module: Rage
 
Quote:

Originally Posted by meTaLiCroSS (Post 2617751)
Any news? A beta could be great for testing maybe :P there are not many guys using it I guess

Idk if anyone else experienced this issue, but, for me, Rage doesn't run. Whenever I run the module, if a module or a handler exists, the server crashes. I tried CBaseEntity::TakeDamage as well as CBaseEntity::FireBullets and they both seem to crash the server. Tested this on TFC. (sigs / offsets were updated for TFC) Could it be that somehow Rage only works on CS 1.6 ? Considering that it wasn't tested on other mods.

Nikou 03-23-2021 11:44

Re: Module: Rage
 
Quote:

Originally Posted by Arkshine (Post 1662540)
This is an example of a handler + module + plugin using the function CBaseEntity::FireBullets3().

Has anyone the Firebullets3 signatures for linux? I tried with this (posted by Arkshine), but now doesn't work. :cry:

Code:

"CBaseEntity::FireBullets3"
{
    handler : thiscall_Vector__CBaseEntity_Vector_Vector_Float_Float_Int_Int_Int_Float_Entvars_Bool_Int
 
    identifiers :
    {
        cstrike 
        {
            windows
            {
                {0x81,*,*,*,*,*,0x8B,*,*,*,*,*,*,0x53,0x55,0x89,*,*,*,0xA1}
            }
         
            linux
            {
                FireBullets3__11CBaseEntityG6VectorT1ffiiifP9entvars_sbi
            }
        }
    }
}


TheVaskov 02-13-2024 12:53

Re: Module: Rage
 
1. Is this still a valid module in 2024 for Day Of Defeat ?

2. Can you write a good guide on how to create files that are at addresses?
../addons/rage/functions/.
../addins/rage/virtual_functions/.

If you make a good guide on how to work with this, then perhaps this will give new works on making your fantasies come true.
Personally, I need something like:
- block hiding v_model when changing FOV to create IronSights plugins with good models
- add a couple of elements to HUD


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