Re: Module: Rage
Yes, kind of obvious, but here a small explanation.
By setting m_iUnBalancedRounds to 1, it forces to call BalanceTeams(). PHP Code:
But I'm not sure it's good idea, because I remember calling directly BalanceTeams() with orpheu when #Auto_Team_Balance_Next_Round is trieggered and it was not working properly. |
Re: Module: Rage
Hello Sir !
1 ) I have some errors when i try to install it with TakeDamage / FireBullet3. HTML Code:
L 03/05/2012 - 18:19:38: Start of error session. HTML Code:
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.1.3 ini Start ANY TakeDamage is installed ( addons/rage/virtual_functions/mod ) CBaseEntity_FireBullets3 is installed ( addons/rage/functions/mod ) ;rage is declared ( addons/amxmodx/configs/modules.ini ) ( useless ? ) 2 ) Quote:
"CBaseEntity" can be used instead of "CAK47" ? Just a confirmation. 3 ) Great Job Sir :D and i'm not gay :nono: |
Re: Module: Rage
1 ) Post:
rage errors rage functions rage modules rage handlers 2 ) TraceResult is handled as a pointer if I remember correctly so do like if it were void*. 3) Thanks :twisted: and well you are French so you are at least 50% Edit: Quote:
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Re: Module: Rage
Another module I will not have the time to fully understand. *sigh*
On another note, looks great and good job. |
Re: Module: Rage
Ok I have some informations :U
I forgot to say that but it's a local server ( -> Windows ) on Czero. rage errors Errors: Unable to get vtable information for 'CBaseEntity' Unable to get vtable information for 'CGameRules' Function 'CBaseEntity_FireBullets3' doesn't have identifiers for your mod Virtual function 'TakeDamage' doesn't have offsets for your mod rage functions and rage modules : Nothing. rage handlers : Crash czero .. I think that we localised the problem :C |
Re: Module: Rage
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Do the following: Go to "addons\rage\config\vtables" and each file there called cstrike, clone it, call it czero, open it and rename the entry from czero to cs. That should make it for the virtual function. About "CBaseEntity_FireBullets3" arkshine will have to create a new signature. About doing "rage handlers" crashing try again after having the files. Edit: and edit TakeDamage and clone cstrike identifiers and rename it czero. I will fix this for next version. |
Re: Module: Rage
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Re: Module: Rage
News :
rage functions id: 0 , function 'CBaseEntity::FireBullets3', handler '5:13', library: 'mod' , offset: '0x78170' id: 1 , virtual function 'TakeDamage', handler 'thiscall_Int__CBaseEntity_Entvars_Entvars_Fl oat_Int', classname 'player', library: 'mod' , offset: '0xa5210 rage errors 0. rage handlers Crash :O -- CBaseEntity::FireBullets3 works nice ! But when I write "mkdir", nothing happens :0 |
Re: Module: Rage
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mkdir is not implemented. Try mkdmg |
Re: Module: Rage
Ok sorry it works too :crab:
Good Job ! |
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