[L4D & L4D2] Rock Glow
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Re: [L4D & L4D2] Rock Glow
AFAIK, L4D2 doesn't have this entity: prop_glowing_object
See my death soul plugin for samples. |
Re: [L4D & L4D2] Rock Glow
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update :twisted: :shock: |
Re: [L4D & L4D2] Rock Glow
do you forget to get "m_vecOrigin" of entity on function "OnNextFrame(int entity)"?
because Pos[3] variable is always nothing when try to TeleportEntity(GlowRock, Pos, NULL_VECTOR, NULL_VECTOR); I modify these code PHP Code:
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Re: [L4D & L4D2] Rock Glow
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Re: [L4D & L4D2] Rock Glow
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https://i.imgur.com/Ye7U7MU.jpg |
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and update :wink: |
Re: [L4D & L4D2] Rock Glow
Hello, thanks for the plugin works like a charm, but is it possible to make the glow can be seen by only infected and spectators? I found GlowForTeam ent input for l4d1 but it appears not to be supported in l4d2, is there any other way if possible?
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Re: [L4D & L4D2] Rock Glow
@AshesBeneath
You could use SetTransmit so you can filter for which teams the glow should appear. Maybe someone else has a better tip. ----------------------------------------------------------------------------------------------------- Also, the plugin won't work for "trunk" throw (that happens in Sacrifice map for example) would be better to get the model from the tank_rock class than hardcoding it. E.g. PHP Code:
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