Admin glow
1 Attachment(s)
This plugin allows admins to make other players glow in a spesfic color, the supported colors are: red,green,yellow & blue. This plugin logs & echos admin actions, it does NOT allow
admins to enter the RGB value of th color they want ( To stop usage of "cheat" colors that make ppl hard to spot).This plugin also support having players go say /glow <color> to make themself glow in any of the defined colors. say /glow <color> Modules required: fun or engine (check #define ) FAQ) Q) How do i enable public glow? A) Check in the define section Q) Can i disable the public glow on the server in runtime? A) Yes, change the amx_publicglow cvar. Credits: Ops in #AMXmod @ Quakenet for alot of help ( + AssKicR & CheesyPeteza ) Changelog:
Todo:
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Add
Todo: add the ability to use the hologram rendering and diffrent rendermodes |
Quote:
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hey people, i am getting a "bad load", but did everything the correct way.
Code:
unknown unknown unknown admin_glow.amx bad load any ideas? |
Make sure you have the fun module.
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DOH!!!!!!!!!!!!!!!!!!!!!!
stupid me, i disabled it! :mrgreen: thanks for your help! |
Changelog:
Remmeber you need to change the #define PublicGlow to make say /glow work. ( This requires you recompile ) |
Changelog
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Hello...
Hello, I am using this mod on my SvenCoop server.
I am running amxx on my server. I just am still very new at this and can't seem to figure out what I am not doing to enable the publicglow to work. I recompile it with #define PublicGlow 1 or 0 but it didn't work. I had a Server admin from a Pixscotty.com server join in me in game and help but he tried but we couldn't get it going. I know it's prob something very simple. I can use it on myself and other people I just wanted to have it so people can use it through the chat if they like. Also I am very happy that you guys are doing what you do here. I hosted Unreal for years always wanted to do this kind of stuff great fun now that I finally get a great admin program. |
Make sure the file size changes, if it does not. Then you are doing something wrong with the compiling :)
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