[CSS] Start weapon 1.2 [UPDATED 2012-10-14]
5 Attachment(s)
CSS: Start weapon Allows to replace a set standard start weapon on any another Plugin cvar's "sm_sw_enabled" (default: "1") - "1" = "Start weapon" plugin is active, "0" = "Start weapon" plugin is disabled "sm_sw_t" (default: "glock") - Set of the start weapon for the Terrorists team. "sm_sw_ct" (default: "usp") - Set of the start weapon for the Counter-Terrorists team. "sm_sw_help" - plugin help "sm_sw_version" - plugin version Usage examples cvar's sm_sw_t fiveseven awp kevlar - Set of the start weapon for the Terrorists team is fiveseven, awp and kevlar. sm_sw_ct ak47 deagle flashbang flashbang - Set of the start weapon for the Counter-Terrorists team is ak47, deagle and two flashbang's. sm_sw_t assaultsuit glock m4a1 - Set of the start weapon for the Terrorists team is assaultsuit, glock and m4a1. sm_sw_ct usp m249 defuser - Set of the start weapon for the Counter-Terrorists team is usp, m249 and defuser. sm_sw_t none - Set of the start weapon for the Terrorists team is knife only. sm_sw_ct ak47 m4a1 awp - Set of the start weapon for the Counter-Terrorists team is awp. Ak47 and m4a1 - is ignored. sm_sw_t deagle glock usp - Set of the start weapon for the Terrorists team is usp. Deagle and glock - is ignored. sm_sw_ct galil noknife - Set of the start weapon for the Counter-Terrorists team is galil. Knife - is removed. Complete value list Primary m3 xm1014 mac10 tmp mp5navy ump45 p90 galil famas ak47 m4a1 sg552 aug m249 scout sg550 awp g3sg1 Secondary glock p228 usp deagle elite fiveseven Grenades hegrenade flashbang smokegrenade Items defuser kevlar assaultsuit nvgs noknife Changelog version 1.1 Under recommendation Antithasys, the main part of a plugin has been rewritten. Errors are rectified: - The error in the description is corrected - The error which has been found out GrO: "using full set (suit, primary weapon, secondary weapon and all grenades), the server is crashing after a map load." - The error arising with glock18: "Attempted to create unknown entity type weapon_glock18!" version 1.2 The main part of a plugin has been rewritten. New: - Aggressive behavior - Fixed problem with Diffuser Kit - Added cvar "sm_sw_version" |
Re: [CSS] Start weapon
Number 1!!!! Works even with dev versions :up:
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Re: [CSS] Start weapon
Thanks! A question: what is dev versions?
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Re: [CSS] Start weapon
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Re: [CSS] Start weapon
Thanks that have explained! But I would like to hear about lacks and errors of plugin job
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Re: [CSS] Start weapon
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Re: [CSS] Start weapon
Could you allow a player vote with this?
!vote awp or something that after a certain ratio..for one round, they have this weapon only? Otto |
Re: [CSS] Start weapon
Should return the proper values for your even hooks. This plugin is approved, but it could be cleaned up a lot for a better coding style.
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Re: [CSS] Start weapon
Thanks for the plugin it's very useful.
There's one problem. When I'm using full set (suit, primary weapon, secondary weapon and all grenades), the server is crashing after a map load. I.E.: sm_sw_ct assaultsuit tmp deagle hegrenade flashbang flashbang smokegrenade sm_sw_t assaultsuit tmp deagle hegrenade flashbang flashbang smokegrenade BTW: There's a typo in the first post: Code:
sm_sw_t deagke glock18 usp - Set of the start weapon for the Terrorists team is usp. Deagle and glock18 - is ignored. |
Re: [CSS] Start weapon
version 1.1
Under recommendation Antithasys, the main part of a plugin has been rewritten. Errors are rectified: - The error in the description is corrected - The error which has been found out GrO: "using full set (suit, primary weapon, secondary weapon and all grenades), the server is crashing after a map load." - The error arising with glock18: "Attempted to create unknown entity type weapon_glock18!" |
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