[TF2] Mandatory GSLTs Incoming
Just a heads up to TF2 server operators that the mandatory GSLT system is coming our way.
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Re: [TF2] Mandatory GSLTs Incoming
>This Steam account must have a qualifying registered phone.
This is new to me because I never bothered to give them my phone number So, is this already a requirement or something upcoming? Would be cool if there is simple way to check if I met all requirements. status command gives me: account : logged in So I'm good? Currently it says: Quote:
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Re: [TF2] Mandatory GSLTs Incoming
Hello guys
Store by Zephyrus tf2items_giveweapon tf2items tf2idb tf2attributes tf2x10 it`s allowed Yes? or need to be enable "FollowCSGOServerGuidelines" "yes" Thank you |
Re: [TF2] Mandatory GSLTs Incoming
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If you're not attaching visible econ items, attaching econ particles to items that can support them (ie, unusual particles to hats, community sparkle to weapons), or changing weapons skins and/or quality on stock weapons, then you're probably fine. Strictly speaking, you're also not allowed to give a player any weapon that they don't own, but since those shown up invisible by default and with many custom modes relying on that behavior, I don't foresee them cracking down against it. I have confidence that this won't become a huge fiasco like it did with CS:GO. The current TF2 team seems much more understanding of the server op community. |
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It would help if they released a list of exact things they do not want so we can remove any related stuff... |
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There's no need to freak out ahead of time based on speculation. |
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The "depend on a GSLT" is inferring to the person who owns the GSLT token of the servers, not if you own a GSLT or not. e.g. They may release a feature that only TF2Maps.net can use (and all servers registered under tf2maps can use) but nobody else can, even if they own a GSLT and have a clean record. (Somewhat similar to how only mann up servers can award loot drops for MvM and campaign contracts only work on official Valve servers - they likely have some special GSLT recognized by the item server.) That's how I view it at least. Regardless, going by csgo, and reading the requirements of an account, it's pretty safe to assume it will be mandatory. However, whether it will be as harsh as csgo's system is still unknown (doesn't look like it so far). Quote:
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