Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
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As for learning Github, they have a great set of tutorials. |
Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
another thing, I think rocket launchers should have no damage fall off
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Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
I also have a market gardener code. (Below is only part of it).
The commented out line pertains to Soldier rocket jumping, getting stuck in HHH, and being able to "multi-backstab" the boss. I think it's commented out because it's either not working, or because I removed clipping from HHH for 2-4 seconds after he teleports unless it's a scout. Also the damage is balanced around being weaker than backstabs (for various reasons). There's also code to remove crits from the market gardener. (dat 2.25% though... 51 damage solo? nope) PHP Code:
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Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
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market gardener is melee so always crit :3 = constant 195 say hale had 30k hp = 30k * 0.025 * 3(cuz crit) = 2250 |
Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
Mines starts at like 700 damage and ends at like 2200 or so, maybe it was 3200. Dat 1v1 market garden yo.
I made market gardener not always crit on my server and only crit on the market garden. If anyone has a server and can test this plugin btw, please add me on steam. |
Re: Versus Saxton Hale 1.44 - Now with collaboration! (Last updated 7/15/2014)
Managed to test some things on someone's server. Most is all good.
Updated to 1.44. OP edited with recent changes list. Updates may or may not start coming in fast, I'll try to save it for big updates altogether though. |
Re: Versus Saxton Hale 1.44 - Now with collaboration! (Last updated 7/15/2014)
I think Spy backstabs count as double damage for medics that are healing them though I haven't tested it extensively.
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Re: Versus Saxton Hale 1.44 - Now with collaboration! (Last updated 7/15/2014)
EDIT: Never mind, poked around in the source file.
Though are you sure it's a good idea to put the Air Strike code in ClientTimer? |
Re: Versus Saxton Hale 1.44 - Now with collaboration! (Last updated 7/15/2014)
Yeah that is unnecessary on my part. I didn't think about placement when nergal sent that. I'll move it to player_hurt.
I think I see why medics get double from backstabs and will look into that after college. |
Re: Versus Saxton Hale 1.44 - Now with collaboration! (Last updated 7/16/2014)
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I'd like to make another contribution to plugin by asking for THIS new boss to be added :>
Introducing RoboHale! complete with models+texture AND all Saxton Hale voice clips converted to robotic sound on my server, i only have him merely as a saxton hale reskin/clone but with different model and sounds. here's files https://drive.google.com/file/d/0B3F...it?usp=sharing |
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