Re: [EXTENSION] TF2 Team Balance Immunity
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Re: [EXTENSION] TF2 Team Balance Immunity
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Re: [EXTENSION] TF2 Team Balance Immunity
Can you add a way to track if a player is switched. This probably directly relates to enforcing of switches anyways.
I want to add a printtochat msg to those who get switched in mine. I think you do it with this? 0000000000b884e0 T CTFPlayer::CalculateTeamBalanceScore |
Re: [EXTENSION] TF2 Team Balance Immunity
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Re: [EXTENSION] TF2 Team Balance Immunity
I stopped being lazy and updated this as promised.
Changes in version 1.3: -Added OnGetPlayer forward, seems to be more reliable than CBaseEntity::IsAlive -Added OnCalculateTeamBalanceScore forward. -Removed OnIsAlive forward -Updated include data Please note that this newer version is not backwards compatible with the old example plugin. You need to update plugins using the OnIsAlive forward to use OnGetPlayer instead. The example plugin included in TBI 1.3 has been updated. EDIT: The windows version loads fine in my testing. |
Re: [EXTENSION] TF2 Team Balance Immunity
Fyi, small issue. The new extension wont even let the server load. : / (my windows test server)
L 07/26/2010 - 13:03:40: -------- Mapchange to achievements_heavy -------- L 07/26/2010 - 13:03:40: [AUTOIMMUNITY] Could not locate GetPlayer - Disabling d etour Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthenticat ion() Missing shutdown function for S_Init() : S_Shutdown() Missing shutdown function for Decal_Init() : Decal_Shutdown() Missing shutdown function for InitStudioRender() : ShutdownStudioRender() Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdow |
Re: [EXTENSION] TF2 Team Balance Immunity
The gamedata file in the Windows package is still the old one. The one in the Linux package is fine.
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Re: [EXTENSION] TF2 Team Balance Immunity
Oh. Very good. :P
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Re: [EXTENSION] TF2 Team Balance Immunity
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Oops. Fixed. |
Re: [EXTENSION] TF2 Team Balance Immunity
Works well, small issue/question/feature enhancement - with the extension loaded it can take what seems to be an eternity for a team switch to take place when there are many admins on the server.
Is it possible, that when a switch is attempted, and the client is found to be an admin, that another switch is immediately attempted (and repeated until a non admin is found)? |
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