[CSGO/TF2] CustomKeyValues
3 Attachment(s)
Pretty much like this extension I made, but in plugin form so it isn't such a hassle for others to use.
This plugin was made with the idea of allowing easy transfer of information between maps/mappers and plugins. Mappers can add keys/values for entities through hammer by clicking "Smart Edit" and filling in the boxes: https://camo.githubusercontent.com/7...3379522e706e67 Then, once the map is loaded on the server, the plugin will pick up any keys/values that the server tries to throw out, and provides a native to allow plugins to easily get them. Following from the example of the image above: PHP Code:
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Re: [CSGO/TF2] CustomKeyValues
Good work! Very useful :)
:bacon!: for new declarations! Only thing I see is adding some double include protection like this: PHP Code:
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Re: [CSGO/TF2] CustomKeyValues
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Re: [CSGO/TF2] CustomKeyValues
Requires gamedata from here!
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Re: [CSGO/TF2] CustomKeyValues
+1 :bacon:
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Re: [CSGO/TF2] CustomKeyValues
so btw.:
Code:
public __pl_customkeyvalues_SetNTVOptional() Code:
public void __pl_customkeyvalues_SetNTVOptional() |
Re: [CSGO/TF2] CustomKeyValues
1 Attachment(s)
Here's a simple fix for logic entities.
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Re: [CSGO/TF2] CustomKeyValues
Gamedata for CS:GO updated
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Re: [CSGO/TF2] CustomKeyValues
Not compiled
tf\addons\sourcemod\scripting\include\dhooks. inc(263) : error 139: could not find type "SDKFuncConfSource" Installed the latest "dhooks-2.2.0-detours9-sm110" P.s. I fixed it. Need to add #include <sdktools> |
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