Remove slow down when player hurt
Hi,
I would like to get your input on this. I am writing a mod for CSGO in the vein of the ZM. By default in CSGO, every time a player gets hurt, it automatically slows him and this puts zombies at a huge disadvantage (they can't approach the survivors easily). I would like to remove that effect. I tried pre-hooking player_hurt and returning Plugin_Handled but it doesn't seem to work. Do you guys have any idea how I could manage to do this? Thanks in advance. |
Re: Remove slowing down when player hurt
Theres a hidden convar called mp_tagging_scale. Set it to 0 and it should stop them from being "tagged".
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Re: Remove slow down when player hurt
Thank you all very much for your answers.
At the time of writing this, it didn't work on my server. What I've tried so far:
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The only way I got it working as of now is with sm_rcon though (sm_rcon sm_cvar mp_tagging_scale 20). I'm looking for a more durable solution (i.e. cfg files). |
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Re: Remove slow down when player hurt
Something must have been tampering with the cvar. I rebooted my server and it now works like a charm! Thanks!
While I'm at it, I saw a post on Reddit: Quote:
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