Ok, I'd like to invite you to forget about that one in this thread.
I really wonder if someone has already tested this plugin to suggest, report bugs, just say it's ok, etc. Thanks. |
hey, 1 question:
I have the models.ini in the amxmodx/configs/-folder in the models.ini i written Code:
"STEAM_0:0:xxxxxx" "chicken" is that right and can i see than this model on our server? |
it uses the default models directory structure. So it should be placed at
Code:
cstrike/models/player/chicken/chicken.mdl Code:
czero/models/player/chicken/chicken.mdl Code:
[model error] File Not Found: chicken.mdl |
yeah thx :D
|
What is the max # of models you would suggest using on a server (forgetting about the d-load time)...
|
Custom models - I'm not sure what's the limit. I know it depends on file size and how many polygons it has got to be rendered and how many stuff you are already precaching (including those maps with too many models, etc)
About the polygons, a custom model should respect the avarage poly count for a player model, so the game won't slow down. I guess the worst part is precaching. I suppose the engine has a limited size for precaching files, and users has got a limited patient to download them. I'll try to find more precise numbers. Or maybe someone in here has got more precise information. |
correcting info...
precache limit is 512. The avarage poly counts for a player is 1000. So it's too hard to determine which are the max, because it actually depends on the map, plugins you're running, etc. So I guess the should test each map with the customs models you want in your server. |
hmmm... its dosnt work on our server :(
here my models.ini Code:
; Examples: Code:
cstrike/addons/amxmodx/configs/models.ini Code:
cstrike/models/player/aimy/aimy.mdl Code:
[ 23] UAIO (Admin Menu) 1.1 xeroblood uaio_admin.amxx running Im using amxmodx 1.50 |
Everything seems to be correct.
I've never tried that in amxmodx 1.5 but let's just assure: - you're playing counter-strike 1.6 (and not condition zero) - "STEAM_0:1:xxxxxx" - this xxxxxx is a valid steam id - check if you get any [model error] messages in the console I'll try to test it today in a condition zero server. |
than plugin not works with amxx1.50? :x
* We played cs 1.6 (not cs:cz) * Steam-Id's are correct * models are correct * player downloaded the models from server In log-files and console comes not the message "[model error] File Not Found: blablabla.mdl" i compiled the sma with the 1.50-Compiler local. Not errors Whats wrong? |
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