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-   -   [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022) (https://forums.alliedmods.net/showthread.php?t=277597)

Franc1sco 02-19-2021 10:08

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
 
-Removed unnecessary emitsoundany library and set only default classes for classfix plugin. Thanks to Oylsister for the suggestions.

Oylsister 02-20-2021 11:54

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
 
Quote:

Originally Posted by Franc1sco (Post 2737503)
-Removed unnecessary emitsoundany library and set only default classes for classfix plugin. Thanks to Oylsister for the suggestions.

:bacon!::bacon!:

ShyperHH 02-23-2021 06:33

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
 
Good afternoon. Game: css v91. Can you make the zombie teleport to spawn the first time it gets infected?
PS: Sorry for the bad English.. I am Russian.

Pa1N21 02-23-2021 15:33

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
 
Hello, i need some help and i know this can be a stupid question, but i really don't know, how can i make humans be immune to molotov flames? if i threw a molotov i can die from his flames..

Oylsister 02-24-2021 03:02

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
 
Quote:

Originally Posted by ShyperHH (Post 2737941)
Good afternoon. Game: css v91. Can you make the zombie teleport to spawn the first time it gets infected?
PS: Sorry for the bad English.. I am Russian.

on cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
set zr_infect_mzombie_respawn to 1

Code:

// Teleport mother zombies back to spawn on infect.
// Default: "0"
zr_infect_mzombie_respawn "1"


Oylsister 02-24-2021 03:25

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Quote:

Originally Posted by Groven (Post 2737294)
Is there a guide on how to set it up for ZE?

Try manual.

http://176.31.83.70/cstrike/zrdocs/zr_manual.htm
https://github.com/msburgess3200/zom....zr_manual.txt

Pa1N21 02-25-2021 04:50

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
 
Hello, i need some help and i know this can be a stupid question, but i really don't know, how can i make humans be immune to molotov flames? if i threw a molotov i can die from his flames..

Cats869 02-25-2021 16:56

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Quote:

Originally Posted by Cats869 (Post 2737357)
Hello,

I'm wondering if anyone else is experiencing the following issue I am having on my CSGO Zombie Mod server...

So I have ZR forced teams plugin that came with this mod and it seems to work every other round. One round, it will force all players to 1 team as expected and after that round ends, it won't force players to one side so there will be players on both sides. The strange thing is that the CT and T team can attach each other. I thought the zombie mod plugin prevents that from happening unless it's humans and zombies?

Thanks.


Hello, just posting in case it was missed. Curious if anyone ran into a similar issue as I did where every other round would not properly run the zombiemod gamemode.

Pa1N21 02-28-2021 09:30

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
 
Quote:

Originally Posted by Pa1N21 (Post 2738216)
Hello, i need some help and i know this can be a stupid question, but i really don't know, how can i make humans be immune to molotov flames? if i threw a molotov i can die from his flames..

help please, anyone..

Pa1N21 03-03-2021 05:25

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Quote:

Originally Posted by Cats869 (Post 2738291)
Hello, just posting in case it was missed. Curious if anyone ran into a similar issue as I did where every other round would not properly run the zombiemod gamemode.

Me too, in fact, i have 2 problems, the one you described, and the other one is with molotov flames and i didn't find anything about these uncertains in the manual, maybe someone will give as a little help.


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