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-   Module Coding (https://forums.alliedmods.net/forumdisplay.php?f=9)
-   -   Vexd (https://forums.alliedmods.net/showthread.php?t=572)

GreyFox 03-27-2004 23:58

Vexd
 
umm where do i get Vexd? I cant find it anywhere, sorry if im dumb and posting shit.

BAILOPAN 03-28-2004 00:01

you do not need vexd with AMX Mod X
Just enable the "engine" module

GreyFox 03-28-2004 00:08

ok, i was trying to make that AMX Fireworks plugin work and was having trouble, thought that might be it. When are updates for AMX Mod X going to be availible?

BigBaller 03-28-2004 00:15

Current release is the most stable and smooth version there is, next update wont be a until a few more weeks.

If your plugin used Vexd, then try using #include <engine> instead.

GreyFox 03-28-2004 00:18

Thanks, you guys are great. Hope you get some of the coders back that left cause of steam and all that. Ludwig was a friend of mine but Steam just was too unbearable for him I guess; He was awesome. Anyway, keep up the good work. Im advertising for you on my new website already lol. L8r.

Johnny got his gun 03-29-2004 01:29

For backwards compatibility, still include vexd_utilities in the source before compiling; then compile and have engine module enabled in modules.ini.

BuzzKill 03-30-2004 14:24

I noticed TFC_SetModel and TFC_ClearModel weren't ported. Are the native cs model functions designed to work properly under other mods? Thanks.

BAILOPAN 03-30-2004 14:29

No, there will be a TFC module

BigBaller 03-31-2004 04:53

Quote:

Originally Posted by BuzzKill
I noticed TFC_SetModel and TFC_ClearModel weren't ported. Are the native cs model functions designed to work properly under other mods? Thanks.

I noticed in that it used to be CS_SetModel/ClearModel in VexD on AMX MOD but here they added it into the cstrike module as

cs_set_user_model ect.

KoTeX 04-10-2004 11:51

does this mean i cant use vexd with amx x? i already installed it :(


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