Natural Selection module
This is a call out to features people would like to see in the upcoming AMXx Natural Selection module.
Post native functions you would like to see here as well as what they do and how they would be used. I will post intermediate releases here in the hopes that people will make scripts for testing it on. As far as I know, no one in the development team uses Natural Selection. Note: this module will be included in the default AMXx distributions and can be enabled for Natural Selection servers. |
Ok..
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the *_private stuff would really be useful register_impulse works the same as register_concmd - except it catches impulses Takedamage does the specifed amount of damage - useful for NS because "kill" is blocked in some cases - meaning slay doesnt work get_class returns a number representing the players class |
Hmm
I have never played NS but Woudl a stats module be nice for NS?
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Good work! :P
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Stats wouldnt be good
ns isnt based on kills/deaths.. its based on teamwork - thing like building buildings are more important then killing everyone |
oh ok..
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I will try to give you a complete list, but it may take me a few days to do it. Also I will make you some include files as that is the main thing needed for ns. There really isn't many things that is needed for an ns specific module, but there is quite a few features that would need added to the engine functions, as they would be useful for other mods.
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HTML MOTD Windows! I wonder if that could be implentet since its not on the core of ns, would it be possible for a plugin/module to do it?
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That is not possible. Valve has not released the SDK to VGUI2.
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ive always wondered what vgui2 was..
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