[TF2] Skeleton Spawner
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Spawn a Skeleton (tf_zombie) where you are looking.
99% of the plugin is by Geit (hhh plugin), and 1% by me, I just replaced headless_hatman with tf_zombie. And I know, there's already "Boss Spawner Delux", but what if you don't want HHH, a MONOCULUS! or Merasmus... ? Cvars:
Abrandnewday added red/blue/green and skeleton king spawner in his Boss Spawner Deluxe (and fix the Monoculus), that's mean that you don't need this plugin anymore. :P -Mr.Orion |
Re: [TF2] Skeleton Spawner
Erm..something like this already exists.
https://forums.alliedmods.net/showthread.php?p=1991714 |
Re: [TF2] Skeleton Spawner
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On a more indepth note, yes, some people may like having individual boss spawning plugins, but most will prefer having one main plugin that can be used to spawn all the various bosses. My plugin in specific has the ability to spawn Green Skeletons, RED Skeletons and BLU Skeletons. The Green Skeletons attack both teams, RED Skeletons attack the BLU team and BLU Skeletons attack the RED team. This plugin only spawns Green Skeletons. What if someone wants to spawn RED or BLU Skeletons? Or what about the Skeleton King? Honestly, with most plugins being separate it at times can make it easier to troubleshoot errors. However, I personally feel that for subjects like TF2 Boss Spawning, one central plugin containing all bosses is better. And yes, we do have automatic boss spawning plugins and frankly I'd love to see an automatic boss spawning plugin that contains every boss along with Enable/Disable convars for each boss so server owners can set which boss spawns, and which boss spawns where. That would be lovely. But yeah, very nice first plugin, even though it's a direct copy/paste of Geits (mine is too but I've highly modified mine to the point where I consider it "my work"). Just remove that "bugged" statement and you'll be good in my books. (Man, I really went off into a deep-space rant there, didn't I?) |
Re: [TF2] Skeleton Spawner
When I wrote "bugged monoculus" it wasn't especially yours, it's just that when you spawned it (ent_create tf_eyeball_boss, etc...), it became blue instead of the good old one.
But you fixed it, so this plugin doesn't need to exist anymore. |
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And this may get unapproved because again, something like this already exists. |
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I tend to forget the little things like that when I focus on a big fancy release. Then I get slapped in the face when I find out shit is broke :P |
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