[DoD:S] DetoNades
Here is another plugin which tweaks gameplay a bit.
This little plugin simply detonates a grenade when it collides with a player. Like a rocket :mrgreen: You can set it to detonate only rifle grenades, or only frag greandes, or both. ConVars dod_detonade_frag_grenades - Whether or not detonate frag grenade when it collides with a player (Default: disabled) dod_detonade_rifle_grenades - Whether or not detonate rifle grenade when it collides with a player (Default: enabled) Add those two commands in server.cfg and have fun! Special thanks to blodia for amazing tip Servers with this plugin Download plugin Browse source code |
Re: [DoD:S] DetoNades
Fixed major issue on a linux servers when those could not launch after installing this plugin.
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Re: [DoD:S] DetoNades
Another cool dods plugin indeed!
Btw hope you could add an option to enable nades to explode upon impact on whatever solid surface it hits like the ground and walls for example? |
Re: [DoD:S] DetoNades
Not really sure if its even possible. I can made one, but as a separate plugin maybe.
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Re: [DoD:S] DetoNades
Cool I'll wait for that! :-)
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Re: [DoD:S] DetoNades
Quote:
See why errors and how can I fix it? |
Re: [DoD:S] DetoNades
Hi guys. fix the plugin code, it is outdated.
Listing 2 plugins: [01] SourceMod (1.11.0.6955) by AlliedModders LLC [02] SDK Tools (1.11.0.6955) by AlliedModders LLC //SourceMod Batch Compiler // by the SourceMod Dev Team //// dod_detonades.sp // // C:\dod\addons\sourcemod\scripting\dod_detonad es.sp(27) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs // // 1 Error. // // Compilation Time: 0,17 sec // ---------------------------------------- Press enter to exit ... \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ enum Grenades { Handle:frag_grens, Handle:riflegrens }; |
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