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-   -   [CS:GO] Keeping effects (https://forums.alliedmods.net/showthread.php?t=279505)

Kasea 02-23-2016 17:49

[CS:GO] Keeping effects
 
So is it at all possible to keep these sort of effects after first round in csgo?

https://i.gyazo.com/463477d7ecf6dd86...4f70c30930.gif

zipcore 02-24-2016 10:54

Re: [CS:GO] Keeping effects
 
Where is your problem?

hlstriker 02-24-2016 11:07

Re: [CS:GO] Keeping effects
 
I'm pretty sure he's talking about env_spritetrail disappearing after the first round.

Kasea 02-24-2016 15:33

Re: [CS:GO] Keeping effects
 
Quote:

Originally Posted by hlstriker (Post 2396310)
I'm pretty sure he's talking about env_spritetrail disappearing after the first round.

^ this

8guawong 02-24-2016 20:06

Re: [CS:GO] Keeping effects
 
use a repeat timer

Kasea 02-24-2016 20:48

Re: [CS:GO] Keeping effects
 
Quote:

Originally Posted by 8guawong (Post 2396512)
use a repeat timer

It's map made, or are you suggesting i make a for loop to loop every env_spritetrail 2 a timer? o.o

8guawong 02-24-2016 20:51

Re: [CS:GO] Keeping effects
 
Quote:

Originally Posted by Kasea (Post 2396517)
It's map made, or are you suggesting i make a for loop to loop every env_spritetrail 2 a timer? o.o

ah didn't know it was map made :oops:


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