AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Unapproved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=109)
-   -   [TF2] PropHunt 1.93 (https://forums.alliedmods.net/showthread.php?t=107104)

Matheus28 10-25-2009 22:23

Re: [TF2] PropHunt 1.1
 
Why every play get slay at the end of the round in ver 1.0?

Darkimmortal 10-25-2009 22:28

Re: [TF2] PropHunt 1.1
 
Quote:

Originally Posted by toazron1 (Post 972306)
Still getting this error:

Code:

L 10/25/2009 - 21:48:11: [SM] Native "SDKCall" reported: NULL not allowed
L 10/25/2009 - 21:48:11: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 10/25/2009 - 21:48:11: [SM]  [0]  Line 2054, C:\Programming\SourceMod\prophunt.sp::GiveWep()
L 10/25/2009 - 21:48:11: [SM]  [1]  Line 2298, C:\Programming\SourceMod\prophunt.sp::Event_player_death()


Something is wrong with the offsets in givenameditem.games.txt.

Quote:

Originally Posted by Matheus28 (Post 972316)
Why every play get slay at the end of the round in ver 1.0?

There were two reasons:

- Changing team for the team swap without the new method in 1.1 meant an instant suicide.
- The plugin is reloaded between rounds as an extra precaution and when it loads it runs a simple sm_slay @all to end the round. It now writes a file before the planned reload and checks for the existence of the file before slaying.

toazron1 10-25-2009 22:35

Re: [TF2] PropHunt 1.1
 
Can someone post their givenameditem file that doesn't have these errors?

Rare07 10-25-2009 22:43

Re: [TF2] PropHunt 1.1
 
I see there are config files for more maps may we download those maps from gamingmasters.co.uk?

Darkimmortal 10-25-2009 22:47

Re: [TF2] PropHunt 1.1
 
Quote:

Originally Posted by Rare07 (Post 972332)
I see there are config files for more maps may we download those maps from gamingmasters.co.uk?

http://dl.gamingmasters.co.uk/tf/maps/

Most of them should be on there, but be warned that a lot of them suck.

Particularly ph_island and ph_swamp which I made :P

WebNoob 10-26-2009 01:34

Re: [TF2] PropHunt 1.1
 
Quote:

Originally Posted by Darkimmortal (Post 972266)
Looks like some of Sourcemod's built-in offsets are wrong - try updating.

That's with the latest snapshot of the 1.3 branch of SM.

emuzombie 10-26-2009 08:51

Re: [TF2] PropHunt 1.1
 
Quote:

Originally Posted by Darkimmortal (Post 969508)
Known Issues:
  • Speech bubbles show up due to alltalk

I see Geit posted this plugin http://forums.alliedmods.net/showthread.php?t=107388

Do I sense a possible integration in the future for this issue?

For now, I'll try seeing what exactly the bugs are in arena maps and maybe work out a solution

labelmaker 10-26-2009 10:03

Re: [TF2] PropHunt 1.1
 
nice dark, i was just working on my own branch of your code and will post my results when finished. Im mostly working to optimize and make it possible to enable and disable the plugins to specific maps (such as only PH maps in my case) plus Id like to try out some new ideas and share em with ya.

BTW you beat me to map configs. XD

cybersquare420 10-26-2009 12:12

Re: [TF2] PropHunt 1.1
 
nvm... i got it working!! great job dark, my only little complaint now it we are getting a huge lag spike right at the start of every round... no 2 big a deal, but i thought u may want to know... it is before the countdown so it really doesnt cause much issue

wasder 10-26-2009 12:55

Re: [TF2] PropHunt 1.1
 
Sounds dont play on my server, what is the problem?


All times are GMT -4. The time now is 02:47.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.