Re: [TF2] PropHunt 1.1
Why every play get slay at the end of the round in ver 1.0?
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Re: [TF2] PropHunt 1.1
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- Changing team for the team swap without the new method in 1.1 meant an instant suicide. - The plugin is reloaded between rounds as an extra precaution and when it loads it runs a simple sm_slay @all to end the round. It now writes a file before the planned reload and checks for the existence of the file before slaying. |
Re: [TF2] PropHunt 1.1
Can someone post their givenameditem file that doesn't have these errors?
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Re: [TF2] PropHunt 1.1
I see there are config files for more maps may we download those maps from gamingmasters.co.uk?
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Re: [TF2] PropHunt 1.1
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Most of them should be on there, but be warned that a lot of them suck. Particularly ph_island and ph_swamp which I made :P |
Re: [TF2] PropHunt 1.1
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Re: [TF2] PropHunt 1.1
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Do I sense a possible integration in the future for this issue? For now, I'll try seeing what exactly the bugs are in arena maps and maybe work out a solution |
Re: [TF2] PropHunt 1.1
nice dark, i was just working on my own branch of your code and will post my results when finished. Im mostly working to optimize and make it possible to enable and disable the plugins to specific maps (such as only PH maps in my case) plus Id like to try out some new ideas and share em with ya.
BTW you beat me to map configs. XD |
Re: [TF2] PropHunt 1.1
nvm... i got it working!! great job dark, my only little complaint now it we are getting a huge lag spike right at the start of every round... no 2 big a deal, but i thought u may want to know... it is before the countdown so it really doesnt cause much issue
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Re: [TF2] PropHunt 1.1
Sounds dont play on my server, what is the problem?
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