[TF2] Freeze Tag
2 Attachment(s)
Overview
This plugin changes the way combat works in a TF2 match. Rather than being killed, a player is frozen in place and must await a teammate to unfreeze them, or wait X seconds, depending on the value in freezetag_autounfreeze. Teammates unfreeze comrads by attacking them until they reach full health again. Optionally, when an entire team is frozen, a mini humiliation round begins that allows the winning team certain amount of instant-crit time. Once that humiliation round ends, the losing team is respawned and the Freeze Tag mode will either continue or end (depending on the value in freezetag_persistent) Requirements Latest version of Dukehacks. CVARs freezetag_enabled - Enable or disable the plugin. 1=On, 0=Off (Default: "0") freezetag_autounfreeze - Seconds to auto unfreeze frozen players. 0=off (Default: "0.0") freezetag_forcerespawn - Should a player be sent back to spawn when auto unfrozen? 1=On, 0=Off (Default: "0") freezetag_humiliation - Seconds for the freeze tag mini humiliation round to last. 0=off (Default: "60.0") freezetag_melee - Melee only mode. 1=On, 0=Off (Default: "0") freezetag_multiplier - Multiplier applied to players attacks on frozen teammates to unfreeze them. 0 to disable completely. (Default: "0.5") freezetag_persistent - Keep playing freeze tag after the round has ended. 1=On, 0=Off (Default: "0") freezetag_logging - Toggle event logging. 1=On, 0=Off (Default: "1") freezetag_debug - Toggle debug logging. 1=On, 0=Off (Default: "0") Admin Commands freezetag_unfreeze <targets> - Unfreeze players using target lists (ie: @me, @red, etc) (For testing purposes). freezetag_freeze <targets> - Freeze players using target lists (ie: @me, @red, etc) (For testing purposes). freezetag_toggle - Toggle the freezetag game mode. Equivalent to setting freezetag_enabled to 1 or 0. Todo/Bugs
Code:
v1.1
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Re: [TF2] Freeze Tag
Seems pretty cool and well thought out. I will be testing this on one of my servers sometime tonight. I'll let ya know what I think.
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Re: [TF2] Freeze Tag
I'll surely be trying this...
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Re: [TF2] Freeze Tag
Didnt FUG TF2 Make this plugin or did you design it and their using it. o.o im confused.
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Re: [TF2] Freeze Tag
ours (Fug's) was built off MikeJS's freezetag plugin which was a great jumpstart but it has evolved alot more since then to run on all gametypes, freezetag points, 3rd person view of your body when frozen, custom class unfreezetimes, spy unfreeze times depending on whether they are cloaked/uncloaked or disguised. and more coming soon :)
we've been watching your plugin Chase on your blog since we heard you were working on it, nice job on your first SM plugin |
Re: [TF2] Freeze Tag
:P Im gonna use this as one of my weekly event plugins. My others are matchmod, randomizer, and custom maps. :D
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Re: [TF2] Freeze Tag
Has anyone actually tested this yet? Because I wanted to continue with some features, but I was hoping to get all the basic bug fixes out of the way first.
Also, r3dw3r3w0lf, your server sounds interesting. I might try it out at some point. |
Re: [TF2] Freeze Tag
I will be trying this tonight...gonna be making a 24/7 server. 69.28.220.103:27016
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Re: [TF2] Freeze Tag
You should definitely make this for [CSS]
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Re: [TF2] Freeze Tag
For CSS Freeze Tag, you might want to look at http://forums.alliedmods.net/showthread.php?t=103192
I haven't glanced at it myself, so I'm not sure whether or not it's similar, but there it is. |
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