[CS:GO] Extended Paintball (Gamemode) [1.2.0]
Extended Paintball
A simple paintball gamemode that can be easily enabled and disabled based on the map. This will turn every weapon in cs:go (excluding grenades and the revolve right now) to a paintball gun. Convars (copied from the README.md) Code:
sm_paintball_enable <0/1> will disable/enable the painball gamemode. The weapons can each be configured within the paintball_weapons.cfg, more info can be found in the github README.md Required Plugins WeaponAttachmentAPI - This will allow the paintballs to originate from the player's weapon barrel, instead of the eyes. Later this will become optional. Github Project The source and the compiled version can be found here: https://github.com/MitchDizzle/Extended-PaintBall A development build, which can be unstable is here: https://github.com/MitchDizzle/Exten...tBall/tree/dev Downloads (right-click -> save-as) Plugin Gamedata Config |
Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
Nice !
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Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
Cool release Mitchell, good job! :up::up:
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Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
boomix is getting competition? ( ͡° ͜ʖ ͡°)
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Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
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Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
The knife sometimes fires a paintball ? :(
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Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
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Edit: actually i seem to have forgot to remove the weapon_knife from the config Adding "enable" "0" might solve your issue, i'll test it later tonight. |
Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
] sm_Cvar sm_paintball_gravity
[SM] Unable to find cvar: sm_paintball_gravity ] sm_cvar sm_paintball_nodrop [SM] Unable to find cvar: sm_paintball_nodrop :( |
Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
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dev build Also don't expect the grenades to work with paintballs yet or shotguns, i'm saving the grenades and spread/inaccuracy for this weekend. |
Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
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