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-   -   [CS:GO] Extended Paintball (Gamemode) [1.2.0] (https://forums.alliedmods.net/showthread.php?t=288104)

Mitchell 09-21-2016 21:59

[CS:GO] Extended Paintball (Gamemode) [1.2.0]
 
Extended Paintball
A simple paintball gamemode that can be easily enabled and disabled based on the map.
This will turn every weapon in cs:go (excluding grenades and the revolve right now) to a paintball gun.

Convars
(copied from the README.md)
Code:

sm_paintball_enable <0/1> will disable/enable the painball gamemode.

sm_paintball_halt <0/1> will temporarily disable/enable the paintball gamemode, usefull for map makers.

sm_paintball_damage <0.0-X.X> will multiply the damage done by the configured weapon's damage.

sm_paintball_firerate <0.0-X.X> Fire rate multiplier. WARNING Do not set too low, server may lag or crash.

sm_paintball_speed <0.0-X.X> Velocity multiplier, the way this works may change later on.

sm_paintball_hsdistance <0.0-X.X> Cheap way of detecting if the bullet hit the player in the head, set to 0.0 to disable.

sm_paintball_gravity_override <0/1> Overrides the configed weapon's gravity.

sm_paintball_gravity <0.0-X.X> Gravity for the paint ball

sm_paintball_nodrop <0/1> Determines if the paintball should fly through the air (MOVETYPE_FLY)

Config
The weapons can each be configured within the paintball_weapons.cfg, more info can be found in the github README.md

Required Plugins
WeaponAttachmentAPI - This will allow the paintballs to originate from the player's weapon barrel, instead of the eyes. Later this will become optional.

Github Project
The source and the compiled version can be found here:
https://github.com/MitchDizzle/Extended-PaintBall
A development build, which can be unstable is here:
https://github.com/MitchDizzle/Exten...tBall/tree/dev

Downloads
(right-click -> save-as)
Plugin
Gamedata
Config

kaeming 09-22-2016 03:54

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
Nice !

xines 09-22-2016 08:01

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
Cool release Mitchell, good job! :up::up:

ElleVen 09-22-2016 10:05

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
boomix is getting competition? ( ͡° ͜ʖ ͡°)

Mitchell 09-22-2016 10:46

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
Quote:

Originally Posted by ElleVen (Post 2455995)
boomix is getting competition? ( ͡° ͜ʖ ͡°)

I was already planning on releasing my paintball then he ended up using the source to build his own gamemode and released it before me. There is several different things different about our plugins. Mine takes a minimalist approach (no custom downloads needed) and also allows all weapons to become a paintball gun.

ImACow 09-22-2016 11:50

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
The knife sometimes fires a paintball ? :(

Mitchell 09-22-2016 11:52

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
Quote:

Originally Posted by ImACow (Post 2456017)
The knife sometimes fires a paintball ? :(

Are you using the default knife (debug purposes)
Edit: actually i seem to have forgot to remove the weapon_knife from the config
Adding "enable" "0" might solve your issue, i'll test it later tonight.

ImACow 09-22-2016 11:53

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
] sm_Cvar sm_paintball_gravity
[SM] Unable to find cvar: sm_paintball_gravity

] sm_cvar sm_paintball_nodrop
[SM] Unable to find cvar: sm_paintball_nodrop

:(

Mitchell 09-22-2016 12:15

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
Quote:

Originally Posted by ImACow (Post 2456019)
] sm_Cvar sm_paintball_gravity
[SM] Unable to find cvar: sm_paintball_gravity

] sm_cvar sm_paintball_nodrop
[SM] Unable to find cvar: sm_paintball_nodrop

:(

Those are within the dev build, sorry for adding them within the post:
dev build

Also don't expect the grenades to work with paintballs yet or shotguns, i'm saving the grenades and spread/inaccuracy for this weekend.

sneaK 09-22-2016 12:17

Re: [CS:GO] Extended Paintball (Gamemode) [1.0.0-BETA]
 
Quote:

Originally Posted by ImACow (Post 2456019)
] sm_Cvar sm_paintball_gravity
[SM] Unable to find cvar: sm_paintball_gravity

] sm_cvar sm_paintball_nodrop
[SM] Unable to find cvar: sm_paintball_nodrop

:(

Why are you using sm_cvar for these commands in the first place?


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