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-   -   Sticky Nades (https://forums.alliedmods.net/showthread.php?t=102921)

DJ Tsunami 09-07-2009 11:38

[CS:S] Sticky Nades 1.1 (Updated 2020/08/08)
 
7 Attachment(s)
This was a paid job for the [sG] Serious Group. It replicates the Sticky Nades plugin for EventScripts. It auto-creates cfg/sourcemod/stickynades.cfg where you can set the cvars. extra.7z contains the used custom models and sounds. I do not plan to support this, other than possibly fixing bugs if any arise.

thetwistedpanda 09-07-2009 22:44

Re: Sticky Nades
 
Awesome, thanks for releasing a paid job. Me love you long time.

BDeep 09-08-2009 08:00

Re: Sticky Nades
 
Too many players wanted it for us to pay for it and not let the public have it. That just wouldnt have been fair.

Dragonshadow 09-08-2009 08:25

Re: Sticky Nades
 
Woot

shustas 09-08-2009 17:36

Re: Sticky Nades
 
How come it got approved so fast?
Some perfect done plugins still sits around in new plugins section, and this was approved same day posted?

BDeep 09-08-2009 17:48

Re: Sticky Nades
 
I agree, I wrote a plugin and did all that was asked and it never got approved either. But in Tsunami's defense he was highly recommended as a plugin coder by your-name-here and I was told that he has been doing it for awhile. That would be reason enough for me.

Dragonshadow 09-08-2009 20:44

Re: Sticky Nades
 
It was my understanding that DJ was also a plugin approver xD

DJ Tsunami 09-09-2009 03:21

Re: Sticky Nades
 
I am, but I don't approve my own plugins :P I have a decent reputation here, that's probably why mine was approved so quickly. Unfortunately a lot of the new plugins are posted by people I don't know very well, so it takes some time to figure out if they work well. But you're right, there are some topics there that have plenty of posts, but they're still not approved.

radcock 09-09-2009 21:21

Re: Sticky Nades
 
I like that this is now SourceMod, however there are issues with it, it seams to stick to well to almost anything, a grenade will stick to someone but no damage is delivered. The laughing sound seems like it plays on every throw instead of only when it sticks to a player, the same with the scream and shake too. just pointing out what i observerd. Great first Ver. Even though you dont plan on supporting it, I hope u will consider making it work a little more like the eventscripts ver.

tigerox 09-09-2009 23:09

Re: Sticky Nades
 
same problem here.

Nades stick to someone no matter where you throw it. Really low damage.


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