[CS:GO] Speaker Icon (talk icon like in CS:S)
Description:
Show a big icon in the person that use the talk button like in CS:S You can test the latest version here: http://cache.www.gametracker.com/ser...FFF_000000.png Requeriments: DHooks Voiceannounce_ex Screenshots: http://steamcommunity.com/sharedfile.../?id=397896527 Donations (optional): If you apreciate my work, you can donate me via paypal or with a trade offer Download: Main repository Direct download Code changes |
Re: [CS:GO] Speaker Icon
EDIT: The game data was out of date. Everything is working perfectly fine now. |
Re: [CS:GO] Speaker Icon
Quote:
EDIT: he had a voiceannounce_ex gamedata outdated, now I fixed it with him in his server |
Re: [CS:GO] Speaker Icon
1 Attachment(s)
Below is the updated game data file for the voice announce extension. Thanks to Franc1sco for quick update. :)
With that, this plugin works perfectly. :up: |
Re: [CS:GO] Speaker Icon
so sv_show_voip_indicator_for_enemies works now?
|
Re: [CS:GO] Speaker Icon
Quote:
sm_cvar sv_show_voip_indicator_for_enemies 1 Make sure sm_cvar is set. |
Re: [CS:GO] Speaker Icon
Quote:
|
Re: [CS:GO] Speaker Icon
1 Attachment(s)
Is possible to use the standard icon. In order not to download additional files
"particle/voice_icon_particle.vmt" Code:
DispatchKeyValue(entity, "classname", "env_sprite"); #include <basecomm> If a player is muted, the icon will not operate. Code:
public bool OnClientSpeakingEx(client) |
Re: [CS:GO] Speaker Icon
2 Attachment(s)
Quote:
This should work using your contribution (I dont tested it yet) |
Re: [CS:GO] Speaker Icon (talk icon like in CS:S)
I don't know if BaseComm_IsClientMuted(client) will work, at least none of the basecomm natives worked for me..
I made a topic about it, but no responds: https://forums.alliedmods.net/showthread.php?t=274439 Pls let me know if it works for you or not! |
All times are GMT -4. The time now is 01:30. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.