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-   -   [SM] Dizzy 1.0.1 (https://forums.alliedmods.net/showthread.php?t=73948)

Greyscale 07-09-2008 02:00

[SM] Dizzy 1.0.1
 
3 Attachment(s)
SM Dizzy
Version 1.0.1

Requirements:
  • Sourcemod 1.0.3
Description:
A command made to simply induce extreme dizziness in players on the server. It throws your view in crazy random directions making it pretty much impossible to walk straight let alone shoot enemies.
Commands:
  • sm_dizzy <#userid|name> [magnitude] - Toggle dizziness on a player (default magnitude = 300)
Translations:
  • If you have a translation to contribute, add it to this:
addons/sourcemod/translations/dizzy.phrases.txt
Code:

"Phrases"
{
    "Toggled dizziness on target"
    {
        "#format"    "{1:t}"
        "en"        "toggled dizziness on {1}"
    }
}

Installation:
  • Extract the contents of the zip file into cstrike
  • Install dizzy.phrases.txt in sourcemod/translations/ (download right under .zip file link)
  • Your done!
Changelog:

July 8th
  • Released
June 10th
  • Added magnitude parameter

ottobohn 07-09-2008 12:49

Re: [SM] Dizzy
 
Oh this looks fun for knife rounds!!

Otto
n00bsalad.net

Greyscale 07-09-2008 15:12

Re: [SM] Dizzy
 
I can't even get out of spawn while im dizzy.. hah.

Knifing has gotta be pretty difficult as well, I can make some parameters to set the magnitude of the view push. I think I'll do that.

flubber 07-09-2008 18:14

Re: [SM] Dizzy
 
It's my new favorite punishment for spawnkill, thx.

Greyscale 07-10-2008 12:01

Re: [SM] Dizzy 1.0.1
 
Update
  • Added magnitude parameter

Acid07 08-21-2009 10:16

Re: [SM] Dizzy 1.0.1
 
perhaps you could add a distort effect that distorts the players veiw a little?

shustas 08-21-2009 10:20

Re: [SM] Dizzy 1.0.1
 
Whats the diff between drug effect?

Mosalar 08-21-2009 20:01

Re: [SM] Dizzy 1.0.1
 
@GS:

This also works in DoD:S and FoF. :-)

natex2012 09-29-2010 09:21

Re: [SM] Dizzy 1.0.1
 
hi. does any one no if this works in tf2 at all?.> even tho its only ment for css;)


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