[CS:GO] Can't keep server tickrate @128
Hi!
I asked this on Steam forum. But I don't think I will get any suggestion soon. So I decided to post it here too. http://forums.steamgames.com/forums/....php?t=2917073 ========================== I'm running CS:GO servers on Cisco E5649 box with plenty of resource freed for CS:GO. I put process priority to high and give it 2 threads per server(1core). Server runs smoothly but sometimes it does lag. When I check the console with "stats" the ds reports that it only runs @10fps with 26 players. And it can't keep to up 128 all the time, like 30-128. No idea why. There no server load at the moment at all. I also disabled ds hibernation. It seems that this only happens on 128 ticks servers. Does not happen on 64ticks server yet. This has been happening since the beta. Any clue?:cry: Thanks! ========================== Please have a look http://i1113.photobucket.com/albums/...20-27-09-1.jpg Code:
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Re: [CS:GO] Can't keep server tickrate @128
Have to run them @64tickrate now. Works fine!
But I'm still curious why.... |
Re: [CS:GO] Can't keep server tickrate @128
Same thing just happened with 64 tickrate(default).
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Re: [CS:GO] Can't keep server tickrate @128
omg you have like 40 servers on a single box and you wonder what the problem is..?
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Re: [CS:GO] Can't keep server tickrate @128
Look at cpu usage...
Server memory is like 4-6GB left(used up to 16-20GB from 24GB). And server habits aren't like they are lagging, it's another story. Suddenly drop to 10fps like it's hibernating. -_-" |
Re: [CS:GO] Can't keep server tickrate @128
I'm running a 32slots 128tick server per core. (Sandy i5 2500, 8GB)
So, I have 4 32slots 128tick servers but It always keep 128fps. When I run more servers, frame suddenly drops like 80 or something. CPU usage doesn't mean full capability I think. |
Re: [CS:GO] Can't keep server tickrate @128
Maybe a valve side limiter to prevent people from running a lot of servers on 1 box, unless your official that is...
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Re: [CS:GO] Can't keep server tickrate @128
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I tried running only 4 of them with 64 tickrate. And 2 of them are empty, but server fps keeps dropping. No idea what to do now haha. CPU Usage isn't that high, I bound each server to each CPU core(2threads). Tried another settings, no luck. And this CPU is a beast, it has 6 cores & 12 threads. I'm 100% positive that it can do better than this. I even managed to run more than 10 of sys_ticrate 10000 of CS1.6 server in one Q9550 box with full of players plus some of Source Servers with good server fps. :( Still wondering why CS:GO DS have to use this amount of RAM. Does it really have to? :fox: |
Re: [CS:GO] Can't keep server tickrate @128
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Re: [CS:GO] Can't keep server tickrate @128
you can even have 120 non-demanding processes on the same core, the delay in the execution would still cause low fps for servers
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