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-   -   [CS:GO] Can't keep server tickrate @128 (https://forums.alliedmods.net/showthread.php?t=194944)

Dark-Master 09-01-2012 23:31

[CS:GO] Can't keep server tickrate @128
 
Hi!

I asked this on Steam forum. But I don't think I will get any suggestion soon. So I decided to post it here too.
http://forums.steamgames.com/forums/....php?t=2917073


==========================

I'm running CS:GO servers on Cisco E5649 box with plenty of resource freed for CS:GO. I put process priority to high and give it 2 threads per server(1core).

Server runs smoothly but sometimes it does lag. When I check the console with "stats" the ds reports that it only runs @10fps with 26 players. And it can't keep to up 128 all the time, like 30-128. No idea why. There no server load at the moment at all. I also disabled ds hibernation.

It seems that this only happens on 128 ticks servers. Does not happen on 64ticks server yet.

This has been happening since the beta.

Any clue?:cry:

Thanks!

==========================

Please have a look
http://i1113.photobucket.com/albums/...20-27-09-1.jpg


Code:


10:34:49 Listing 3 plugins:
          [01] SourceMod (1.5.0-dev) by AlliedModders LLC
          [02] CS Tools (1.5.0-dev) by AlliedModders LLC
          [03] SDK Tools (1.5.0-dev) by AlliedModders LLC

10:34:02 [SM] Listing 19 plugins:
          01 "Admin File Reader" (1.5.0-dev) by AlliedModders LLC
          02 "Admin Help" (1.5.0-dev) by AlliedModders LLC
          03 "Admin Menu" (1.5.0-dev) by AlliedModders LLC
          04 "Advertisements" (0.5.5) by Tsunami
          05 "Anti-Flood" (1.5.0-dev) by AlliedModders LLC
          06 "Basic Chat" (1.5.0-dev) by AlliedModders LLC
          07 "Basic Comm Control" (1.5.0-dev) by AlliedModders LLC
          08 "Basic Commands" (1.5.0-dev) by AlliedModders LLC
          09 "Basic Info Triggers" (1.5.0-dev) by AlliedModders LLC
          10 "Basic Votes" (1.5.0-dev) by AlliedModders LLC
          11 "Client Preferences" (1.5.0-dev) by AlliedModders LLC
          12 "Fun Commands" (1.5.0-dev) by AlliedModders LLC
          13 "Fun Votes" (1.5.0-dev) by AlliedModders LLC
          14 "HLstatsX CE Ingame Plugin" (1.6.17) by psychonic
          15 "Nextmap" (1.5.0-dev) by AlliedModders LLC
          16 "Player Commands" (1.5.0-dev) by AlliedModders LLC
          17 "Reserved Slots" (1.5.0-dev) by AlliedModders LLC
          18 "Sound Commands" (1.5.0-dev) by AlliedModders LLC
          19 "SourceBans" (1.4.9) by SourceBans Development Team


Dark-Master 09-03-2012 00:50

Re: [CS:GO] Can't keep server tickrate @128
 
Have to run them @64tickrate now. Works fine!

But I'm still curious why....

Dark-Master 09-03-2012 06:51

Re: [CS:GO] Can't keep server tickrate @128
 
Same thing just happened with 64 tickrate(default).

Zephyrus 09-03-2012 09:27

Re: [CS:GO] Can't keep server tickrate @128
 
omg you have like 40 servers on a single box and you wonder what the problem is..?

Dark-Master 09-03-2012 09:28

Re: [CS:GO] Can't keep server tickrate @128
 
Look at cpu usage...

Server memory is like 4-6GB left(used up to 16-20GB from 24GB).

And server habits aren't like they are lagging, it's another story. Suddenly drop to 10fps like it's hibernating. -_-"

dany7915 09-03-2012 21:04

Re: [CS:GO] Can't keep server tickrate @128
 
I'm running a 32slots 128tick server per core. (Sandy i5 2500, 8GB)
So, I have 4 32slots 128tick servers but It always keep 128fps.

When I run more servers, frame suddenly drops like 80 or something.
CPU usage doesn't mean full capability I think.

zeroibis 09-04-2012 02:30

Re: [CS:GO] Can't keep server tickrate @128
 
Maybe a valve side limiter to prevent people from running a lot of servers on 1 box, unless your official that is...

Dark-Master 09-04-2012 04:28

Re: [CS:GO] Can't keep server tickrate @128
 
Quote:

Originally Posted by dany7915 (Post 1790816)
I'm running a 32slots 128tick server per core. (Sandy i5 2500, 8GB)
So, I have 4 32slots 128tick servers but It always keep 128fps.

When I run more servers, frame suddenly drops like 80 or something.
CPU usage doesn't mean full capability I think.

Yesterday

I tried running only 4 of them with 64 tickrate. And 2 of them are empty, but server fps keeps dropping. No idea what to do now haha. CPU Usage isn't that high, I bound each server to each CPU core(2threads). Tried another settings, no luck.

And this CPU is a beast, it has 6 cores & 12 threads. I'm 100% positive that it can do better than this. I even managed to run more than 10 of sys_ticrate 10000 of CS1.6 server in one Q9550 box with full of players plus some of Source Servers with good server fps. :(


Still wondering why CS:GO DS have to use this amount of RAM. Does it really have to? :fox:

Powerlord 09-04-2012 13:30

Re: [CS:GO] Can't keep server tickrate @128
 
Quote:

Originally Posted by Dark-Master (Post 1790984)
Yesterday

I tried running only 4 of them with 64 tickrate. And 2 of them are empty, but server fps keeps dropping. No idea what to do now haha. CPU Usage isn't that high, I bound each server to each CPU core(2threads). Tried another settings, no luck.

And this CPU is a beast, it has 6 cores & 12 threads. I'm 100% positive that it can do better than this. I even managed to run more than 10 of sys_ticrate 10000 of CS1.6 server in one Q9550 box with full of players plus some of Source Servers with good server fps. :(


Still wondering why CS:GO DS have to use this amount of RAM. Does it really have to? :fox:

CS:GO runs an engine that is a lot more complicated than the CS 1.6 engine (including a real physics engine, which is one of Source's major selling points), which isn't surprising since they've been improving it for 12 years since 1.6's release; the only thing not present in CS:GO on that list is Cloth Simulation, which is in the engine's DOTA 2 branch.

Zephyrus 09-04-2012 14:18

Re: [CS:GO] Can't keep server tickrate @128
 
you can even have 120 non-demanding processes on the same core, the delay in the execution would still cause low fps for servers


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