[CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Long story short I'm making a plugin that involves respawning clients depending on the amount of lives they have left. When there are only two people alive, the minute one player dies the round ends and therefore the plugin isn't working properly.
Someone informed me that I can use "mp_ignore_round_win_conditions 1" to turn off the round ending and then use something like "CS_TerminateRound(7.0, CSRoundEnd_TerroristWin, false);" to end the round so that is exactly what I have done, I've made a check so the round ends when there is one player left but it is called after the player is respawned therefore not ending exactly after they die. Problem is it seems when I use the "mp_ignore_round_win_conditions 1" cvar it seems to not actually add a point to the winning team which is an issue as the round count stays the same. I could easily make a round check and then change the map when it reaches a specific number but I wanted to include drops :S Do you guys know how I could fix this? |
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
I think mp_ignore_round_win_conditions is a hidden cvar in cs:go
Try putting a sm_cvar infront of it. So its sm_cvar mp_ignore_round_win_conditions 1 |
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Quote:
Quote:
EDIT: wrong section by the way. |
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Quote:
And saw that he was using "mp_ignore_round_win_conditions 1" not anything about putting sm_cvar infront. So I just pointed out that mp_ignore_round_win_conditions is a hidden cvar in cs:go, therefore you need sm_cvar infront of it. |
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Quote:
Quote:
|
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Quote:
I do know that I didnt answer your question, but just thought I would point that out about the cvar. But guess it's not okay to do such thing. So im just gonna leave this thread :) have a nice day! |
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Quote:
|
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
When mp_ignore is off yes the rounds continue. Not sure about manually ending round as I haven't tried, the way I end rounds currently is via the plugin using the "CS_TerminateRound(7.0, CSRoundEnd_TerroristWin, false);" function with obviously different values depending on the check
|
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
A idea would be to save the score into a variable and set it on round_start
|
Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Is there any mp_ignore in css?
Sorry for the off topic.. |
All times are GMT -4. The time now is 15:15. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.