[L4D/L4D2]Realish_Tank_Physx
2 Attachment(s)
Hello, well this starting off optimising deathchaos25 Allow the Tank to send incap survivors flying plugin because i did not like the code but i am a fan of the plugin really cool, but well this happened :D
Features: Allow Tank to Puch incapped survivor's flying Allow Tank to Puch people flying who would of been incapped from the punch, then incap Allow TankRock to sendpeople flying like a TankPunchish and rock will send people flying even if they are about to be incapped muhahaha YouTubeVideo[LINK] Please mind my friend talking in the video :shock: Also i'm rubbish at maths :o ConVars/CFG: PHP Code:
Enjoy Log: (Release 1.0) Thanks to Dominatez for l4d1 testing (Update 1.1) Fixed Invalid Entity Error of getting classname Add Convar for Rock Radius Besure to remove Config or Add convar in the config (Update 1.2) fixed entprop offset m_bIsOnTHirdStrike using m_IsGoingToDie for l4d1 instead thanks P00kster recoded the client physics force from using an entity to push to angle calculation then pushing the entity in said angle suggested by timocop. should feel more real (Update 1.3) Changed the way incap tank puch works it no longer, takes you out of incap to punch you rather uses entity push instead (i found it annoying) I will keep 1.2 on OP if anyone like's the old way better. optmized code somemore. removed rtp_rockradius convar as it was unneeded Either remove convar or remove config and let it auto create. NOTE:rtp_rockforce is effects stuff differently in version 1.2 |
Re: [L4D/L4D2]Realish_Tank_Phyx
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Re: [L4D/L4D2]Realish_Tank_Phyx
Fixed error, besure to download new version on Main Post
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Re: [L4D/L4D2]Realish_Tank_Phyx
PHP Code:
--edit-- I tested for a while and realize its difference. Thanks for reply. |
Re: [L4D/L4D2]Realish_Tank_Phyx
This Part https://youtu.be/pL1f5aTZDAM?t=132
because death did not have this where when you get incapped from a hit you dont go flying that cvar enables it. |
Re: [L4D/L4D2]Realish_Tank_Phyx
Confirming that this indeed works on L4D1
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Re: [L4D/L4D2]Realish_Tank_Phyx
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Re: [L4D/L4D2]Realish_Tank_Phyx
This plugin has an issue with L4D1. The netprop "m_bIsOnThirdStrike" is only valid for L4D2 and does not exist in L4D1. In L4D1, you need to use the netprop "m_isGoingToDie" instead.
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Re: [L4D/L4D2]Realish_Tank_Phyx
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recoded the client physics force from using an entity to push to angle calculation then pushing the entity in said angle suggested by timocop. removed rtp_rockradius convar as it was unneeded |
Re: [L4D/L4D2]Realish_Tank_Phyx
(Update 1.3)
Changed the way incap tank puch works it no longer, takes you out of incap to punch you rather uses entity push instead (i found it annoying) I will keep 1.2 if anyone like's the old way better. optmized code somemore. 1.3 has a much steeper angles and uses the client eye anges to push client in the direction and up and down angels are capped |
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