Fix for CS:GO (max per team) = (max players/2)
CS:GO has a new weird problem CSS didn't have.
Regardless of the mp_limitteams and mp_autoteambalance settings, The max per team for CSGO is now this bad thing: (max per team) = (max players/2) This is bad for bot servers where we try to set up a bot team with 28 players v/s 4 humans. On a 32 slot server we can only have 16 bots per team in CSGO. Does anyone have a fix? I have built mm plugins before, but for cs1.6. I am really totally new to Metamod:Source development, but I have a lot of development experience C++, assembler, IDA.. Can someone tell me where to look how to get started trying to code a mm plugin to work around this problem? Maybe it can be done in SourceMod? Thanks. |
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