Mapend Sounds
9 Attachment(s)
Another plugin that just plays sounds, but viewing the scoreboard without any music is quite boring, so i wrote this plugin....
You can add 94517436986... (and more :) ) sounds into the "Mapend-Sounds.cfg" the plugin will automaticly upload only the sound to the client, that will be played @ mapend. If you specified a wrong path to a soundfile, the plugin automaticly will take another soundfile. You also can mark sounds with ";" that you dont want to play. Only use mp3 soundfiles wav is too big Good files: ~20 sec. || 96kbit (64kbit) || 44kHz (22kHz) -----> 200kb Code:
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Re: Mapend Sounds
nice idea but all players have to download the sound and it's the end of the map so maybe you can precache the sound from an url and so players don't have to download the sound and they will have a bit more ping but it's the end so no problem !
I know there is a plugin who play songs in precache if you want i can search it for you anyway good work ! |
Re: Mapend Sounds
Sorry for the bump, I am no saint but your Avatar should be removed..
That being said, this plugin was made for 1.75a? I say this because it wont compile under lower versions, can you make it so that it will? error Code:
precache_generic, unknown function |
Re: Mapend Sounds
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have fun ;-) Code:
Welcome to the AMX Mod X 1.60-300 Compiler. |
Re: Mapend Sounds
Cool, thanks
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Re: Mapend Sounds
Problem, clients cant download the mp3's. I tested it on both my listen and standalone servers with the same result.
I made sure it was the plugin by deleting some soundfiles (my comp) from other plugins and they downloaded ok (sv_downloadurl) |
Re: Mapend Sounds
the clients download the soundfiles when they connect not while playing.
Yes I know but it will be better I think if you do like this because you know every time players have to download download and it's boring to always download so with this maybe you can better understand me : http://forums.alliedmods.net/showthread.php?t=17708 |
Re: Mapend Sounds
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you have to use the neweswt amxxpc compiler. or use the precompiled version from this side. Quote:
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