[SH] Superhero Show Damage
1 Attachment(s)
Howdy folks,
it always bothered me that anubis functioned so well for bullet and knife based damage; but any damage dealt by heros or otherwise using the sh_extra_damage was not noted by anubis. i attempted to change the anubis hero to catch damage using a forward and Ham_ TakeDamage with limited success. ultimately i got the functionality i was looking for by adding some anubis code into the superheromod.sma game package. i placed similar anubis checks inside the public _sh_extra_damage() function; and made appropriate cvar and variable declarations. everything is working perfectly. i would absolutely prefer not to jack with the superheromod package, and instead modify the anubis hero. i am hoping other board members have suggestions for better implementation of this idea. Code:
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Re: [SH] Superhero Show Damage
It works :) GJ
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Re: [SH] Superhero Show Damage
how does the finished version of the SMA file look like ?
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