why this not work?
i used a simple logic for getting player position in the map (upward) and slay if they are on a position up than a range. but didn't work, any solution or other method?
Code:
#include < amxmodx > |
Re: why this not work?
1. Dont code like that, it kills readability.
2. Change new iEntity = taskid to new iEntity = taskid - TASK_CHECK_ORIGIN; |
Re: why this not work?
Quote:
Code:
#define ID_ORIGIN (taskid - TASK_CHECK_ORIGIN) Code:
new iEntity = ID_ORIGIN; |
Re: why this not work?
From when is [ 1 ] axis for vertical distance? Use [ 2 ] / z
Also: Quote:
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