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-   -   [CS:S] Only de_dust2 Deathmatch server problem/question (https://forums.alliedmods.net/showthread.php?t=312986)

The Solid lad 12-24-2018 03:48

[CS:S] Only de_dust2 Deathmatch server problem/question
 
I might be asking a stupid question... but I can't get CSS DM to reload the map when "mp_timelimit" runs out, even though it seems to me like I set it up to do so!
Wat do?

Here's my server.cfg:
Spoiler


Here's my cssdm.cfg:
Spoiler

Bacardi 12-24-2018 04:38

Re: [CS:S] Only de_dust2 Deathmatch server problem/question
 
This
mp_ignore_round_win_conditions 1
prevent rounds to end for any reason.

You maybe need Timelimit Enforce plugin.

The Solid lad 12-24-2018 12:24

Re: [CS:S] Only de_dust2 Deathmatch server problem/question
 
Thanks for the suggestion!

Yep, I know that if I'd disable that, maps would change just fine, but I need it in order to prevent rounds from restarting when there's only 1-2 people in a team and they get killed at the same time. (Which would be annoying in DM.)

Squallkins 12-24-2018 19:09

Re: [CS:S] Only de_dust2 Deathmatch server problem/question
 
https://forums.alliedmods.net/showthread.php?p=2245847

The Solid lad 12-26-2018 05:38

Re: [CS:S] Only de_dust2 Deathmatch server problem/question
 
Thanks guys!
I remember seeing the plugin before, but I still posted the quetion, because I thought there'd be setting for this in CSSDM itself, meaning I don't need a separate plugin, but oh well.

Bacardi 12-27-2018 04:25

Re: [CS:S] Only de_dust2 Deathmatch server problem/question
 
Hey, are you using server.cfg ?

In csgo, most of game cvars are override by Valve settings in different gamemodes.
...cfg/gamemode_*.cfg

You need override override Valve default settings with
...cfg/gamemode_*_server.cfg

The Solid lad 12-27-2018 09:28

Re: [CS:S] Only de_dust2 Deathmatch server problem/question
 
Quote:

Originally Posted by Bacardi (Post 2631206)
Hey, are you using server.cfg ?

In csgo, most of game cvars are override by Valve settings in different gamemodes.
...cfg/gamemode_*.cfg

You need override override Valve default settings with
...cfg/gamemode_*_server.cfg

Yep, using server.cfg, but I'm running (plan to run...currently have it passworded) a CS:S Only dust2 deathmatch server.

Bacardi 12-27-2018 09:40

Re: [CS:S] Only de_dust2 Deathmatch server problem/question
 
ou fu*, I was in CSGO mode all the time... sry

*edit
but this should work


#4

*edit
Aaaa, this have a bug.

Bacardi 12-27-2018 11:41

Force Map End
 
1 Attachment(s)
Here you go.

Problem in this plugin https://forums.alliedmods.net/showthread.php?p=2245847
- When it use CS_TerminateRound with block hook.
CS_OnTerminateRound forward will not called, which not reset it state back.
Also when mp_ignore_round_win_conditions 1 is used, CS_OnTerminateRound is not called anymore (real round_ends).


Problem in this plugin https://forums.alliedmods.net/showthread.php?t=82726
- ... I have not much time to look it, it have own "things"


So here new version

_GamerX 12-27-2018 22:03

Re: [CS:S] Only de_dust2 Deathmatch server problem/question
 
Quote:

Originally Posted by Bacardi (Post 2630754)
This
mp_ignore_round_win_conditions 1
prevent rounds to end for any reason.

You maybe need Timelimit Enforce plugin.

its not true this cvar ignoring CSRoundEnd_GameStart


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