Roundend Blocker
18 Attachment(s)
Roundend Blocker by Nextra
( block round end dm no round end deathmatch round end roundendblocker reb ) .: Description This plugin creates fake bots in both teams to prevent the ending of rounds, normally occuring because every player on the map died. It is only useful in a deathmatch environment where all players respawn infinitely..: Features - Two bots automatically join the game when only a few players are on the map.: Cvars reb_enable <0|1> - 0 = Disable, 1 = Enable the plugin.: Required Modules - CStrike.: Note Due to a recent change the bots will no longer reconnect if there is no player on the server and all bots are kicked in rapid succession. I am assuming that doing so requires the intention of having no bots on the server so I do not consider this an issue I have to fix. It is more important to have no crashes around..: Credits - Thanks to jim_yang, he created the original roundend_blocker on which my version is based on. He allowed me to submit my recode of this to the public.: Changelog ( latest changes ) * 1.1.065.: Servers running the latest version :. .: Servers running any version :. .: Downloads: 2270+ :. Please strongly consider using Arkshine's Infinite Round plugin. There is no reason not to use Orpheu or Infinite Rounds. If you don't want to use Orpheu - consider again, and only then use this! I'm serious. https://forums.alliedmods.net/showthread.php?t=117782 |
Re: Roundend Blocker
Nice. I'll try this with soccerjam.
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Re: Roundend Blocker
Can I ask what is different over Jim's version? (fixes/improvements/etc?)
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Re: Roundend Blocker
Jim's version often caused crashes, that is the main reason for the rewrite, and to fix these out there are (considering that the plugin is relatively small) a lots of changes in how everything but the very basic create mechanic is done and executed.
There are some differences in when and how the bots are added/kicked, and it is furthermore possible to easily deactivate the plugin by a cvar mid-game. Also the bots are spawned instantly after creation to avoid some weird things I discovered when playtesting. Then there's one cosmetical thing: I decided to hide the bots on the scoreboard when a player opens his scoreboard the first time so I don't have to rely on tasks which never really did what I personally wanted to achieve. Also my version is coded with flexibility in mind. As you can see you are able to easily change the amount of Bots through constants in the header of the code and you don't have to change a single line in the code itself. It could even be used as a fake-full-style plugin in that respect. If you only look at the very very base mechanics there is not much of a difference, of course, but I think this is useful to everybody as a bug-free (as far as I have tested it in the recent months) version of a RoundendBlocker did not exist here. Anyways, if anyone (esp. jim) thinks that this is not enough to justify a new plugin I will respect this decision and take it back. regards. |
Re: Roundend Blocker
Nice to see this, good job. For some reason, I can't test my gametime related plugin, so I can't support my reb anymore.
Finally, hope this get approved and I'll ask my reb unapproved then.(maybe the approver of this plugin could unapporve my reb directly, thx) |
Re: Roundend Blocker
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Re: Roundend Blocker
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Small update. |
Re: Roundend Blocker
hmm need ham module... i might stay with jims even though it bugs.... if anyone can come up with the fixed version of jim that doesnt require ham module, will be great!
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Re: Roundend Blocker
You do not desperately need it. I don't see why this is a problem and why you prefer server crashes over a module require, but you can remove the two lines resposible for the require.
PHP Code:
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Re: Roundend Blocker
Ha ha I love this plugin.. Now if someone could make the bot join and play or leave an another come in its place like real ppl do.
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